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Rockman 2: Wed of Slasher

Original game : Mega Man 2

Platform : NES

Author : CHIKO

Release date : 27 January 2010

Category : Complete

Patch version : 1.0

Modifications : G, L, P

Downloads : 1302

ROM Information

Rockman 2 - Dr. Wily no Nazo (J) [!].nes - GOODNES 3.14
CRC32: 30B91650
MD5: 055FB8DC626FB1FBADC0A193010A3E3F
SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2
SHA-256: DEB88223311ACA8CA566B99D4063CA29D389D939FEE455F83AFAEC97C6F0A5D1

Hack description

This is a hack of the JP version of Megaman 2 called Rockman 2 - Dr. Wily no Nazo. The hack changes the weapons, boss behavior & palette, and level design.

Screenshots

Contributions

ContributorType of contributionDescription
CHIKOHacking

Reviews

Has potential, but not worth the timeScposteel2022-02-13Version 1.0

I went into this hack blind, wanting to give it a chance despite the present negative feedback. All I have to say is that this game is rough, and I mean rough. Wed of Slasher is an example of both what to do right and wrong with a hack all in one package.

I'll start with the positives though.

1. Stages are mostly completely changed with new backgrounds, looks and feels.

2. Some of the power ups are interesting changes.

3. Some of the boss fights are interesting changes.

Now for the negative.

1. Enemy placement is way too overwhelming and annoying. It many points you'll be bombarded with enemies with little to no time to react. Not only that but the ones with projectiles also tend to be ridiculously fast, powerful, or overwhelming giving no real time to fight back. I'm mainly looking at the Frogs, Sniper Joe's, and the Sniper Joe Mechs.

2. Most of the power ups suck.

3. Much like enemy issues, the bosses tend to be greatly unbalanced. Between the stage changes, weakness modifications, and attack patterns they tend to be more frustrating than fun.

4. While I liked the look changes for the stages, most are frustrating with hole placement, hidden spikes, or in the case of Wily 4, a jump where it has to be an absolutely perfect to navigate through the spikes. I stopped on this one after trying for 15 minutes using a rewind feature to figure it out and couldn't.

Overall I can't recommend this one, it's too unbalanced and in serious need of tweaking to be enjoyable. The potential is there for a good game, however the present execution is so deeply flawed that I absolutely can't recommend playing through this even with save states and rewind features. It's not worth the time.

Rockman 2: Wed of Slasher - BADDobu_GM2019-04-24Version 1.0

Rockman 2: Wed of Slasher

Levels: Eh

Graphics: Bad

Music: No Change

Enemies: Bad

Bosses: Eh

Weapons: Okay

Castle: Eh

Difficulty: MEDIUM-HARD

Comments: A nonsensical, ugly, awful hack. Levels are haphazardly balanced with no regard for balance or difficulty, frequently rubberbanding between super easy and obnoxiously hard. Only a handful of stages aren't putrid-looking, but the worst aspect is probably the hyper-aggressive and rapidly spawning enemies, especially the birds that drop bombs. The only good things are the quirky weapons and slow-moving spiked crushers—but a handful of curious bits does not a good hack make.

Ugh.RRThielNC2014-09-18-

What's this? Chiko made a Rockman 2 hack instead of a Rockman 5 hack? Surely this must be a sight to behold! ....Right?

Before I played this hack, I felt I had played enough Chiko hacks already, and just wanted to play this one out of sheer curiosity. The moment I booted up Metal Man's stage, I knew that Chiko's fingerprints were all over this hack, and that I had made a big mistake.

But I'm getting off topic. Wed of Slasher is a hack that "changes" the graphics, weapons, boss and enemy A.I, and levels. I say that in quotes because this hack utilizes Chiko's biggest stereotype: blatant plagiarism. Now to be fair, Chiko did do some stuff himself, but that doesn't make any of it good.

To start off, the graphics are totally lame. Most stages, when they aren't ripped from other hacks, just consist of one flat color, or are just straight up ugly. Quick Man stage, I'm looking right at you. Overall, this hack is not what I would call visually pleasing.

The weapons are also lame. Air Man's weapon goes less far, Bubble Man's weapon is faster, Heat Man's weapon charges instantly, Metal Man's weapon is horrible, and everything else does nothing new outside of moving faster.

The boss A.I isn't much to talk about. Quick Man's projectiles barely move, Clash Man moves really slow, Metal Man is faster etc. etc. The one think that really irks me is that Air Man's firing patterns are almost exactly the same as in Rockman No Constancy. A shining example of Chiko's tendency to rip off other hacks.

The enemy A.I. is annoying at the very least. Most enemies either hit hard, or shoot a dozen bullets at once with questionably large hit boxes. The thing is, it's mostly not the enemies' actual behavior, but rather their placement, which brings me to my next point.

The level design, simply put, is bad. There are tons of huge jumps, obnoxious platforming, and yes, horrendous enemy placement. It seems Chiko went out of his way to make sure every enemy in this hack was placed in the most inconvenient places possible. Coupled with their annoying A.I. and huge bullet hit boxes makes the levels very difficult from a lack(and I use the term "lack" lightly) of polish.

Overall, Wed of Slasher, for me at least, was not really fun to play at all. Sad to say it, but out of all of Chiko's hacks out there, this one is probably the most extensive. On the brightside, it's still not as bad as Lucky Man. In the end, I could recommend WOS to someone who's already played every Rockman 2 hack out there, and are just looking to kill some time while waiting to Hybrid Hex to come out, but for everyone else, no. Don't play this hack.