Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Super Mario Land Colour

Original game : Super Mario Land

Platform : GB

Author : Spikeman

Release date : 25 February 2013

Category : Improvement

Patch version : 1.0

Modifications : G

Downloads : 31543

ROM Information

Super Mario Land (World) (Rev A).gb - NOINTRO
CRC32: 2C27EC70
MD5: B259FEB41811C7E4E1DC200167985C84
SHA-1: 418203621B887CAA090215D97E3F509B79AFFD3E
SHA-256: 49FBD2F61F953D5EF28CAB73E357E524C3009AD19FCF30F6A9EE0AE273BE41DC

Hack description

The aim of this hack was to create a full color version of Super Mario Land. Previously, the only colorized hacks that existed for this game suffered from horrible bugs (due to flaws in how GB Colorizer inserts its code), and relied on emulator-specific functions to run at all. This project was started using the Super Mario Land: New GFX Edition hack by MathUser as a base. Most of the changes to the graphics, level layout, and enemy positions (some changes were made to work around the bugs caused by Colorizer, others simply to create a new gameplay experience) were reverted, and the Colorizer code was relocated and updated to work on actual hardware and the overwritten code was restored, fixing all of the known bugs caused by Colorizer in the first place.

The result is a version of Super Mario Land that is true to the original game, but with full color levels and sprites. The entire game has been tested and confirmed to work on actual hardware.

(Players of this hack may also be interested in the forum topic here discussing the development of this hack.)

Screenshots

Contributions

ContributorType of contributionDescription
SpikemanHackingLead Programmer
DrakonHackingAssistant Programmer & Hardware Testing
hiro1112GraphicsOriginal Colorization

Reviews

Fine, but a Little BuggyMother Kojiro2021-12-20Version 1.0

This hack would've been easier to recommend before Super Mario Land DX, but as-is, it's not bad. The red water was a weird little touch, and while I normally applaud that kind of thing, the waterfalls in 3-2 really started to mess with my eyes when they got big enough. It also has that problem somewhat typical of colorization hacks where different colors pop in and out. It does have a neat effect where some enemies flash between 2 different colors; I'm not sure if that's intentional or not, but it does look cool.

Not ideal, but it worksBlazeHeatnix2018-08-12Version 1.0

I'm not a fan of many of the color choices on display here. Superballs are blue, Piranha plants are green, Flies are purple, it's just not ideal. However, the title screen being in B&W is a nice touch, and it looks cool as the game starts and it fades from B&W to color. Unfortunately, this is the result of a glitch, and most areas start like that. It gets distracting, and there are a few other graphical oddities as well. Tiles will randomly flash a different color, there are flickering lines near the HUD, question blocks won't immediately change color when hit, the time counter won't display properly when counting down, and numerous other quirks.

Maybe someday SML1 and Metroid II will be colorized without using the outdated glitchy Colorizer, and more like how SML2 was. Until that day comes though, this works for what it is.

GamePlay on Real Hardwareparufito2014-07-21-

I've finally record a video playing this hack on a real hardware and completing the game. You can check the full Gameplay on that video.

https://www.youtube.com/watch?v=kSsb5hemrQM

The rom is working 100% with only a bit of color glitches, but fully playable. Is a great colored version of the first portable Super Mario Game