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Super Mario Omega

Original game : Super Mario World

Platform : SNES

Author : Higsby

Release date : 15 November 2009

Category : Complete

Patch version : 1.07

Modifications : G, L, T

Downloads : 5785

ROM Information

Super Mario World (U) [!].smc - SNESren 2.04
CRC32: B19ED489
MD5: CDD3C8C37322978CA8669B34BC89C804
SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B

Hack description

Princess Peach has once again been kidnapped by Bowser and this time he has taken her to the mysterious Gemtoa Region. The Gemtoa Region is composed of many tall cliffs and small islands and is broken into six main territories. The Koopa Kids have each taken over one of the territories so as Mario searches for Princess Peach he will also be required to recover each of the territories.

This hack is the result of two and a half years of hard work. Join Mario as he travels through over seven unique worlds on his quest to rescue Princess Peach.

There are a total of 100 exits in Super Mario Omega, can you find them all?

Screenshots

Contributions

ContributorType of contributionDescription
HigsbyHacking

Reviews

Tough Hack But Really NiceTeeporage7772017-08-28Version 1.07

Okay, this hack is tough but it is beautiful. Love the music and the graphics. I played this on real hardware so I recommend this to be played on a emulator for save states because one may grow quite frustrated a times. I know I did a few times. The author put some major effort in this hack and I really appreciate the fact.

Give it a play through. If you love a challenging hack that does not skimp on graphics and sound, you should really like this one. I sure did. With over one hundred exits, you will have plenty to do. Try to find them all.

A cool start to frustrationTimaeus2015-12-26Version 1.07

The hack in general is quite good. Cool musics, cool graphics.

The level design here is .. well ... more and less? I admit that those clever puzzles in that pyramid level and those hidden stuff were creative, that´s not the problem.The problem is the fact of the difficult keep growing and the game doesn´t accompany it.

Why? Because the author start to HIDE THE CHECKPOINTS!!!

Yes, instead of keeping the checkpoints in visible and reachable placements, as long as the game goes, he starts to hide then or removing then. WHAT THE HELL?

Why this is so bad? Because of the game save system, that when if you game over, you´ll have to redo few stages, which means that you lost your time, and mainly because you´ll have to do the entirely stage again.

I HATE save-state hacks. Every single time I had to save-state was because of the checkpoint that doesn´t pop on the screen.

The main one that pissed me off at the max was that one in the 6° territory castle. When you reach the checkpoint room, there´s a moving platform and the checkpoint is at the very top of the screen. If you don´t thing fast and get that platform at time, surprise, you have sucked yourself and get trapped with the wizard enemy, forcing to suicide and start from the very beginning of the level. Seriously, that sucks.

The hack starts fresh and cool, but the checkpoints placements(or unplacements)starts to f... you, FORCING to save-state. That all that this hack is all about.

If the author had placed then well, this review would be only eulogy. If you still want to try it, go on, because it IS possible.