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Mega Man Hyperion 5

Original game : Mega Man 5

Platform : NES

Author : Jriva

Release date : 01 January 2003

Category : Complete

Patch version : 0.99

Modifications : L

Downloads : 1209

ROM Information

Megaman V (U) [!].nes - GOODNES 3.13
CRC32: 5E023291
MD5: D7D22BF9EDFB16469975F7F4D8DA518F
SHA-1: 1748E9B6ECFF0C01DD14ECC7A48575E74F88B778
SHA-256: 32BD2B4ECD2129AA5337AFE9171696EF35646D3FD597339AEBBA19221764521C

Hack description

Here is a hack which makes some changes to the level layouts making the game more difficult than your normal Mega Man V experience.

Screenshots

Contributions

ContributorType of contributionDescription
JrivaLevels

Reviews

Mega Man Hyperion 5 - GOODDobu_GM2024-02-07Version 0.99

Mega Man Hyperion 5

Levels: Good

Graphics: Okay (same palette)

Music: No Change

Enemies: No Change

Bosses: Okay (room changes)

Weapons: No Change

Castle: Good (platforming heavy)

Difficulty: EASY-MEDIUM (Darkman/Wily stages are MEDIUM)

Comments: Hyperion 5 is a simple level hack of Mega Man 5 that isn't afraid to play dirty every now and then. Stages are fairly tricky and can kill the player due to enemy placement alone, which is always a plus for me. But a really strange aspect of the hack is softlocking: if you run out of rush coil ammo, you can get soft locked at the start of Gravity & Wave Man's stages, at the checkpoints of Napalm & Charge Man's stages, and a few other spots. It's a really weird oversight given how well-designed the rest of the hack is in comparison. One last warning: the Wily stages will make FREQUENT use of your rush abilities & Super Arrow, so just be prepared to be swap between those more often than the rest of your weapons.