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SMAS SMB/Lost Levels Brick Fix
Original game : Super Mario All-Stars
Platform : SNES
Author : BMF54123
Release date : 26 October 2006
Category : Bug Fix
Patch version : 1.1
Modifications : S, P
Downloads : 11398
ROM Information
Super Mario All-Stars (U) [!].smcHack description
Since the very first day I played it, something has bothered me about SMAS's version of SMB (and Lost Levels): when Super Mario smashes a brick, he doesn't rebound properly. In fact, if he hits a brick at the peak of his jump, he'll actually be pulled upwards into the brick! (I find this kind of odd, since the games are just heavily modified versions of the original NES code, for the most part.)Screenshots

Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| BMF54123 | Hacking |
Reviews
| A Must Have | aleckermit | 2020-02-09 | Version 1.1 |
I knew something was wrong with the SNES version of SMB.... With SMB being such an iconic game, even a small quirk in the physics hurts the experience greatly. This hack mimics the feel of playing the NES original. Being able to patch either All-Stars or All-Stars + SMW is a great feture. | |||
| Thank you!! | ParkerMcFly | 2018-07-25 | Version 1.1 |
Something was always off when it came to the remake of Super Mario Bros and The Lost Levels. This hack fixes Mario's and Luigi's jump when colliding with blocks. It feels like I'm playing the original game on the NES now. Pros:
Cons:
Notes:
TL;DR: A must if you are playing SMB or LL. 10/10! | |||
| Small Fix, Huge Significance | Eldrethor | 2018-03-07 | Version 1.1 |
It's funny how the smallest things can make such a big difference. While the floaty nature of the brick-breaking mechanic in the stock game isn't game-breaking, it breaks player momentum by pulling Mario into the space where the block was broken. Thanks to this fix, Mario will now bounce off a broken block in the way that he did in the original NES game, and this tiny fix makes a world of difference. Whether you intend on speed-running through the levels, or just casually strolling through, the game feels much smoother when Mario's body isn't floating every time a block is broken. As simple as it is, this hack is a solid 10/10; it accomplishes what it seeks to do, everything works correctly in both Super Mario Bros. and The Lost Levels, and it brings the overall momentum of the two games back to where it was in their original iterations. | |||
| Absolutely necessary! | Shadic | 2017-10-04 | Version 1.1 |
This fixes one of the absolute worst aspects of All Stars, in my opinion. I can't believe that a company like Nintendo allowed such an egregious screw-up in this game, honestly. The only complaint that I have is that I wish this fixed the changed hitboxes as well. But at least now you can run and jump properly with Mario after he's shroomed up. There's absolutely zero reason to NOT have this improvement. If you're on the fence... Just do it. | |||
| Great little fix-up | MathUser2929 | 2012-11-29 | - |
The subtle change in this hack makes the game feel a little closer to the original game. The physics probably shouldn't have been changed by Nintendo in the first place. I recommend this hack to people who have played the original NES game extensively. | |||