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Super Mario Bros: Fast Foes
Original game : Super Mario Bros.
Platform : NES
Author : Leon Arnott
Release date : 28 June 2011
Category : Improvement
Patch version : 1.0
Modifications : P
Downloads : 1021
ROM Information
Super Mario Bros. (JU) (PRG0) [!]Hack description
This hack is identical to the original game, but the enemies are slightly faster than normal. This includes the powerups and moving platforms, too. It's interesting how this physics tweak causes the 'feel' of certain levels to change - 2-2 and 6-2, for instance, seem much more hectic and hostile.Screenshots


Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Leon Arnott | Hacking |
Reviews
| I like it, but... | Neon Henchman | 2021-05-01 | Version 1.0 |
I do like this ROMHack - often times variations of the core gameplay can be interesting and here it forces me to take more cautious steps and jumps. I like this new approach. The only problems are, due to the new physics or speed, there are certain enemies that go through the floor. Same goes for some vital Power-ups, and the Buzzy Beetles, when they recover from when you stomped on them, they go back to their original speed - a small detail. But, it's still somewhat playable in its current state. | |||
| Adds Challenge | Megafield64 | 2014-01-02 | - |
This little hack proves to be both challenging and comical at the same time. I almost fell off my seat laughing at how ridiculously fast the Goombas were moving the first timed I loaded it up. Not only do the enemies run faster, but so do the power-ups. While I haven't tried this myself yet, but I believe this would be a nice patch to add to some of the hard SMB hacks to give them a little more edge. | |||