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Super Mario Bros: Fast Foes

Original game : Super Mario Bros.

Platform : NES

Author : Leon Arnott

Release date : 28 June 2011

Category : Improvement

Patch version : 1.0

Modifications : P

Downloads : 1021

ROM Information

Super Mario Bros. (JU) (PRG0) [!]
No-Intro Name: Super Mario Bros. (World)
(No-Intro version 20130731-235630)
File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7

Hack description

This hack is identical to the original game, but the enemies are slightly faster than normal. This includes the powerups and moving platforms, too. It's interesting how this physics tweak causes the 'feel' of certain levels to change - 2-2 and 6-2, for instance, seem much more hectic and hostile.

(This is inspired by the Fast Foe Comet.)

Screenshots

Contributions

ContributorType of contributionDescription
Leon ArnottHacking

Reviews

I like it, but...Neon Henchman2021-05-01Version 1.0

I do like this ROMHack - often times variations of the core gameplay can be interesting and here it forces me to take more cautious steps and jumps. I like this new approach.

The only problems are, due to the new physics or speed, there are certain enemies that go through the floor. Same goes for some vital Power-ups, and the Buzzy Beetles, when they recover from when you stomped on them, they go back to their original speed - a small detail.

But, it's still somewhat playable in its current state.

Adds ChallengeMegafield642014-01-02-

This little hack proves to be both challenging and comical at the same time. I almost fell off my seat laughing at how ridiculously fast the Goombas were moving the first timed I loaded it up. Not only do the enemies run faster, but so do the power-ups. While I haven't tried this myself yet, but I believe this would be a nice patch to add to some of the hard SMB hacks to give them a little more edge.