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Rockman Cray 5

Original game : Mega Man 6

Platform : NES

Author : CHIKO

Release date : 24 August 2011

Category : Complete

Patch version : 1.0

Modifications : G, L, T, P

Downloads : 1084

ROM Information

Rockman 6 - Shijou Saidai no Tatakai!! (Japan).nes - NOINTRO
CRC32: AB1D7979
MD5: 25638FAD36C424708A5BB23C3EEDC28A
SHA-1: 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34
SHA-256: C8C3877C3D9DCFC793ADB6CF9B9D46CC6610305681CC68D04937EE0F835AFBD1

Hack description

Here is a full level hack for Rockman 6 which changes all the level layouts in the game. Also all the stage graphics have been edited, enemy AI has been altered, and the enemies & bosses have been redrawn.

Screenshots

Contributions

ContributorType of contributionDescription
CHIKOHacking

Reviews

Rockman Cray 5 - BADDobu_GM2021-10-17Version 1.0

Rockman Cray 5

Levels: Bad

Graphics: Bad

Music: No Change (shuffled)

Enemies: Bad

Bosses: Bad

Weapons: Eh (barely changed)

Castle: Bad (Rush Jet heavy)

Difficulty: MEDIUM-HARD (Castle is HARD)

Comments: The Cray series closes out with the theme of "unavoidable damage". Enemies will relentlessly fire upon you, bosses will charge into you at breakneck speeds, and sometimes you'll be purposefully taking damage to nullify brutal spike sections. Like with the majority of CHIKO hacks, the level design here ranges from boring to appalling—take a peak at Tomahawk Man's stage to get a glimpse of what you're in for. Most levels will have you grappling with a single enemy spammed across dozens of screens, bringing some sections to a lag-filled crawl. There's not a lot of stages that require precise jumping, but in their place CHIKO tests how long you can stay in the air with the Rush Jet adapter, which can be grueling at times (good luck with Wily 2, I had to make a save state for that one). And of course, the hack is ugly as sin too; stay away from this one.