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Dynamic Action Hack

Original game : Final Fantasy

Platform : NES

Author : CaptainMuscles

Release date : 09 January 2014

Category : Improvement

Patch version : 1.0

Modifications : P

Downloads : 1197

ROM Information

Final Fantasy (USA).nes - NOINTRO
CRC32: AB12ECE6
MD5: 9B0F042CFDC5F9E8200B47104A4768A9
SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB
SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667

Hack description

What this does is that instead of selecting your actions before the round starts, you get prompted to act as the character's turn comes up.

It's like an ATB system without the waiting.

This should be compatible with all existing patches including the turn order enhancement which recommended be paired with it.

The only thing to note as a flaw is that your party members step forward when their turn comes up, then step back, and then immediately step up again to perform their action. CaptainMuscles mentioned trying to change this, but he doesn't seem to have made any further posts about it. So it is definitely something to consider as a further enhancement to this patch.

Screenshots

Contributions

ContributorType of contributionDescription
CaptainMusclesHacking

Reviews

Great work implementing a fantastic changeTopaz Light2023-12-15Version 1.0d

Playing Final Fantasy I with this hack applied, I was delighted by how much better the combat felt. Getting to choose each character's action when their turn to act actually comes around rather than all at once at the start of the turn makes a much bigger difference than it sounds like on paper. The much-hated "Ineffective" hits are gone, of course, but the difference goes even beyond that, I find. No longer do you have to just cross your fingers and hope your party's actions go off how you hope at the start of each turn. Now, you make each choice right in the moment it will happen, making it feel much more dynamic and strategic.

I suppose an argument could be made that it makes the game easier, but, as a massive fan of Final Fantasy I in all its myriad forms, I think it primarily just makes the combat less luck-based, and it just feels good that your failures and successes both feel more like results of your choices than just the RNG not going your way (although that can certainly still happen even with this patch). You still need to play well to win battles, it's simply that the weight your own play is afforded in determining your successes is heightened relative to sheer luck.

While I'd advise playing the game without this patch first, since it IS a pretty significant gameplay change, it's an easy thumbs up from me. Definitely check it out if you're interested in experiencing Final Fantasy I again with a fresh twist!

Amazing hackBregalad2014-04-05-

It's incredible how such a small change can make the game infinitely better.

No longer "INEFFECTIVE" attacks, it feels like playing a modern FF, and without doing the ton of changes other FF1 hacks does.