GuestLog in
Pokémon - Battle Factory
Original game : Pokémon: Red Version
Platform : GB
Author : Shanty Town
Release date : 01 January 2014
Category : Complete
Patch version : 1.1
Modifications : G, L, T
Downloads : 5601
ROM Information
Pokemon - Red Version (USA_ Europe).gb - NOINTROHack description
The Battle Factory...a place where battles test true skill.Screenshots



Contributions
| Contributor | Type of contribution | Description |
|---|
Reviews
| Very addicting | uponelevel | 2014-05-07 | - |
As the name suggests this is greatly influenced by the battle factory in the battle frontier. They do a great job with the move sets as well as the tiers, overall I recommend this. | |||
| Interesting hack | Jeville | 2014-03-31 | - |
This review is for version 1.1. This hack is based on Hoenn and Sinnoh's Battle Frontiers that I don't know anything about, so this hack was my first glimpse of it (never played a Pokémon game in those regions). Well, I enjoyed this hack. My first and best streak is 35 and it took 2 hours, but that was without increasing emulation speed because I'm crazy (and I like animations turned on). It ended with a Muk single-handedly destroying my team. Nothing was wrong with it though; different team, different movesets. I also played too defensively when I shouldn't, and it was too late when that Muk used several turns of Minimize. Here's a tip if you didn't know: Swift can never miss. If you are able to trade for a Haunter, Hypnosis and Dream Eater is a deadly combination. Mine dominated until my team had to change. As for some criticism, it comes from vulnerable saving exploits. You are allowed to save the game every 7 battles, so save scumming to get yourself to the top is possible despite the hacker's intention is to start over. You can also save scum to get a different selection of Pokémon to choose from the list to your liking. So what I'd do is to eliminate the ability to save. It is true that there are save states, but not on real hardware. This is the kind of hack to finish in one seating anyway. Another thing is there not being anything else to do between battles. What could at least be done is to have NPCs (stationed at their computer) to give new dialogue; you can only interact with them every 7 battles anyway. If the next hack like this one will not be strictly bounded to the rules like what this hack is basing itself on, some tweaks to the rules can give it a fresh spin. One idea is to involve the coin case and have Pay Day as the only means for coins for optional item purchases, for example. It'd add an extra strategy in battles to occasionally sacrifice stronger attacks for some currency. Anyway, I'm sure I will be replaying this hack every now and then and it's always going to be different with randomized Pokémon. I will try to finish this without save scumming. My only regret is not having made any footage of it in my first go of it and there were many highlights, some of which I feel will not be replicated. | |||