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Immune Byte Bugfixes

Original game : Final Fantasy II

Platform : SNES

Author : Grimoire LD

Release date : 08 December 2014

Category : Bug Fix

Patch version : 1.1

Modifications : O

Downloads : 465

ROM Information

Country: USA
Internal checksum 7902
CRC32 20334D51
MD5 8287EE55C88EA317104E65D92CBCBBE1
SHA-1: B3D76D41CFF1C8E35CD61A7E06457603B6C5AB1F
SHA-256: B33CB771334D7622847E2D9877C84425E92FE0C1D21074AFC24677ACEBA6C8F9

Hack description

In the original SNES FFII (and SFC FFIV) the Immune Byte was bugged in that the character who had an item with the Immune Bit equipped, was given 99% Evasion and if it was removed they had a lingering x4 Weakness to Fire and Ice. This patch fixes both behaviors, for the Immune byte-99% Evasion fix the storing of the Immune Byte "temporarily" is no longer put in the same place as Evasion and is instead moved to a free section of RAM where it does not interfere with later Evasion calculations. On that same note the game never properly decrements the bits that contain x4 Weaknesses by a bizarre choice of design and oversight, it only took two NOPs (which doesn't effect anything else at all) to fix that behavior.

This only really serves purpose for modders who may want to add other Elemental Immune equipment or those who Really want the Glass Mask and Adamant Armor to not unbalance the game with 99% Evasion.(granted the Adamant Armor does a good enough job of that as is).

Screenshots

Contributions

ContributorType of contributionDescription
Grimoire LDHacking

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