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New Super Mario Advance + Take 2
Original game : New Super Mario Bros.
Platform : NDS
Author : MARIOFANATIC64
Release date : 14 June 2016
Category : Complete
Patch version : 1.2
Modifications : G, S, L
Downloads : 13991
ROM Information
CRC32: 0197576AHack description
New Super Mario Advance + Take 2 is a fully enhanced remake of New Super Mario Bros. 2: Doki Doki Panic!! Edition - an old hack which took inspiration from Super Mario Bros. 2.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| MARIOFANATIC64 | Levels | Level Design |
Reviews
| Fun and challenging | Jetman | 2022-07-19 | Version 1.2 |
Despite it is featured as a "remake" of SMB2 USA, it has also many custom levels, and, the truth is that they are fun to play! In addition, collecting the big coins are a big challenge. The worst thing is that some levels are too hard. | |||
| It's an okay hack | Supergamerguy | 2021-06-14 | Version 1.2 |
Although this hack doesn't do a lot different in regards to mechanics, it does add a boatload of new levels, a few new graphics, and faithful recreations of SMB2 music tracks along the way. Those levels are fun for a good while, but not infallible. The levels included here that I remember from Super Mario Bros. 2 (Doki Doki Panic) are well designed with pretty good star coin placements. However, there are several levels I don't recognize at all (which may or may not be original levels) that aren't as well designed (which includes the star coin placements). This is made even more apparent when a majority of the levels in World 3 are repeated in World 4 (This may also be the case for World 6 and 7, but I skipped World 7 because I was getting tired of trying to play the game 100% at that point). I understand that trying to fill this game with the maximum amount of content is challenging, but if some of the levels were better designed, it would have made for a smoother experience. Adding good powerups to levels would have added to that smoother experience, as the only way you can get anything besides a mushroom is by visiting a Toad House. Some of these levels almost require a Fire Flower to get through safely, so it would have been nice to see some variety in powerup placement (again, I understand that it's trying to be faithful to the game it's based off of). Overall, I had a pretty good time playing this hack, but became well worn out by the the end of the 5th World and skipped half of the 6th world and all of the 7th World in an attempt to finish the game. | |||
| Advance + Take 2: For Macho Men | pinet | 2015-12-27 | Version 1.0 |
I played the launched version. I can say: New Super Mario Bros Advance + Take 2 is a game for "macho men". In this version, the protagonist will need a lot of balls to go through eight worlds with relative comfort. If the player want a piece of cake, sit on pudding. If the player decide to venture into this version, get ready, because you will find a lot of challenges... 1. Stay big: First the player will realize that just what we have available, with some exceptions, are red mushrooms. And be satisfied with that. Mushrooms besides being peppered here and there, are found in small amounts in levels. You'll be lucky to find more than three at the same stage. This does not mean that you'll be orphan of a mushroom. Also I am not saying you will start and finish every tiny in all levels. What it is trying to say is that you will need to save your power. So use your mushrooms wisely. 2. Be stingy: It is the same with coins. OMG, these are rare as the gold which are made. Very few are found. And a hundred of these to win a life, the player will have to sweat the shirt. About this, let's also speaks of lives. There 1UP mushrooms here and there, but in very timid positions and unfavorable in some occasions. But what you want? I said that this game is for "macho men". 3. Be ninja: Another point that the player will notice is that the levels do not have middle point. This means that the player will have to face the level from start to finish. If the player die along the way will have to face all the path again. This does not mean that the game will be harder. In fact leaves it in a challenging situation. This may not delight all the players but after all it is impossible to please Greeks and Trojans. 4. Keep cold: The third point that player can see, is the length of the levels. They are larger and more elaborate. The player will come across levels that mix vertical and horizontal paths. With certain constancy. You will also come across many areas that mix different varieties of landscapes, objects and scenarios. 5. Have fun: The setting in the adapted world of Super Mario Bros 2 is quite pleasing to the eyes of the players. It's possible see that there was an effective effort developing the landscape of this game. Of course, for technical reasons, the core can not represent all the specific aspects from the NES version. But these technical aspects are well outlined, with the substitution of equivalent sprites or tiles. Sand or soil are replaced by soft bridges (one type of block which Mario falls to stay long stopped above). And a plenty of other new features are found in this adventure. 6. Star Coins: The Star Coins are arranged on levels in a quite fairly situation. There are nor too difficult nor too easy Star Coins. The position of these coins are spread across the levels in a random mode. At one level, the player can grab all the coins in a very easy way. Another level it seems that you will give birth to a child, born with forceps. 7. Keep an open mind: I would like the reader observe all these points not like a criticism, but only as peculiarities of this version. The NES version was very hard (is very hard!) and may be more than this version. This difficult can not be used here as a negative point of this story. Once the Star Coins are scattered in relatively abundance on the way from the different levels, you can always record your progress in any mushroom house. Anyway, the tip is: save your Star Coins for the end to use these preferably in the world 7 or 8. My final perspective:
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