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The Legend of Iowa
Original game : The Legend of Zelda
Platform : NES
Author : Dr. Floppy
Release date : 20 April 2015
Category : Complete
Patch version : 1.0
Modifications : G, S, L, T, P, O
Downloads : 294
ROM Information
Database match: Legend of Zelda, The (USA)Hack description
This is the debut release of The Legend of Iowa, a complete rewrite of "The Legend of Zelda".Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Dr. Floppy | Hacking |
Reviews
| Grab yer pitchfork. | shawndidge1 | 2017-08-08 | Version 1.0 |
I was about to throw in the towel before this hax came along. | |||
| Delightful (for the most part) | altoiddealer | 2015-08-14 | Version 1.0 |
I just finished the first quest and decided I should now write a review. This is a solid hack, finely polished and undeniably the product of a very talented hacker (Dr. Floppy). It isn't as heavily modified as "Zelda, The Legend of Link," but it's pretty damn close. Despite how impressive the latter was from a technical standpoint, Legend of Iowa presides in delivering an overall fresher gameplay experience with great humor and challenge. The adult themes are not in bad taste. The hack is scattered with intelligent and mature ideas, yet also just gets downright silly at times. It's a very fun and interesting balance. This hack is not without its faults, though. Tedium. There are innumerable walk-through tiles in the overworld that must be found in order to progress the main story, as well as to obtain the majority of the heart pieces. You basically need to try walking into everything. On the plus side, you will constantly find walls you can walk through so it's not too depressing an endeavor, but it was a major factor in making me feel completely stumped at times. It's excusable (perfectly normal?) for an NES game, but personally I think there should be visual cues such as slightly different hues to indicate these tiles (not sure if possible, either). Difficulty. I can't complain too much here, but Meth Lab 3 (might have been Meth Lab 2) was pretty brutal. Sustaining 2 hits basically meant death. But the difficulty was a much greater issue when it came to... Secrets. It's a Zelda game, so of course they are to be expected, but some of them are quite well hidden. Most of them have decent clues but some are completely clueless as far as I can tell. I don't recall a clue that an important armor upgrade requires killing tons of enemies (255) without sustaining a hit. There is also a Lost Woods area towards the end that you basically just have to guess the combination. I tried doing it systematically but was only successful when holding fast forward and guessing random directions. Meth Labs 4 and 8 are incredibly well hidden... good luck finding them! And to end on a good note... Excellent music. It's going to be stuck in my head for awhile. Epic boss battle. Everyone should recognize him, but I can imagine younger people not knowing who the hell he is. Great dungeons (meth labs)! A few amazing puzzles and the tilesets are incredible. Call me crazy but I personally enjoy the flashy seizure rooms. Looking forward to what the second quest has to offer! Overall I DO recommend this hack. | |||
| So far so good | kass | 2015-05-12 | Version 1.0 |
I'm only a few hours in, and I would say the game is solid. Everything is transformed into Iowa themed items. So there is Iowa shaped fairies, and tornadoes instead of Leevers. The bubble is an anti pitch fork sign. So on and so forth. The music is decent. I would not put it on my ipod, but goes with the game. I'm through the first couple of castles. I want to say you get WiC checks instead of triforce pieces. But I can't tell. The only complaint is that there are seizure rooms. Rooms that blatantly flash brightly for what I would say is no rhyme or reason. As I said, I'm not far in, but I'm itching to get home and play it. Give it a shot, although the dressing is vastly different, it still is Zelda underneath. | |||