Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Batman Simplified

Original game : Batman: The Video Game

Platform : NES

Author : Megafield64

Release date : 16 May 2015

Category : Improvement

Patch version : 1.0

Modifications : L

Downloads : 976

ROM Information

Batman (U) [!].nes GoodROM
CRC32: 13C6617E

Hack description

This is a level hack of the classic Batman game for the NES. Many of the hazards have been eliminated and paths to avoid enemies have been created. None of the enemy behaviors or locations have been changed.

This rom was created with the BatDance level editor.

This hack has also been tested and verified to work on the Everdrive N8 and plays great on original NES hardware!

Screenshots

Contributions

ContributorType of contributionDescription
Megafield64Hacking

Reviews

Super casual runKnightimeX2022-12-27Version 1.0

It's made easy on purpose for those who want to play and not really in the mood for a challenge. Just super chill and relaxing.

Paths are forcedmarchegiano2021-11-02Version 1.0

Maybe I just suck way harder at Batman then I thought, but, best I can tell when the new paths come up you have to take them.

I had assumed it was optional easy paths and was checking this hack vs the "easy" hack to see which might be best for my six year old to have a go or if they combine nicely.

The paths are definitely easy...you walk right by the by guys, they're jailed in tiles and can't do squat to you, but the paths are thrown in randomly. You don't avoid all enemies and the ones you do fight are just as hard as they ever were. So, not sure a six year old can handle them and then when the paths come up you're forced on to them so you have to walk by the bad guys. Super boring, doubt any kid would find it fun.

If it was optional then they'd probably fight the bad guys until they got hurt then limp through the easy walk to the end of each level...which is very good for a young child. Helps them get better without crushing their spirit. If you made the easy paths have power ups then kids could fight, get hurt, go get heals and missiles and such and get back to fighting.

In my opinion this actually has a lot of potential and could have been a great hack for dads. It could have been like rails in bowling, sure, total nonsense if you're taking the game seriously, but, throw kids in the mix and now it makes sense and everyone can have fun. This could have been gutter rails but instead it's something else. I can't really define what this hack is because I don't understand its reason for existence. All I can tell you is it's not the best solution for an easier or more kid friendly Batman.

Not Worth Your Timeobscurumlux012015-10-11Version 1.0

The 'Headline' says it all. The rest of this is more for the author of the review rather than for the general public. I believe in constructive criticism rather than short useless blurbs.

That said, this hack really is useless.

The 'simplified' level design not only completely neuters most of the game's challenge but also renders most platforming and obstacles fairly pointless as well.

It completely destroys the risk/reward system of mastering the controls in the game (variable jumping, controlling jumps in midair, wall jumping mastery, etc) and absolutely destroys the sense of accomplishment for getting past these obstacles.

I wouldn't have minded an extra (or larger) platform here and there, maybe extending an existing platform so you don't have to be pixel-precise on certain jumps on Level 2.

But what we have here instead has gone too far in the opposite direction and with disastrous results. No toxic sludge in the toxic waste plant. No spikes in certain places; ceiling enemies walled off for no apparent reason.

There seems to be no unified rhythm or reason to this 'simplified' level design. Amusing enemy glitches are funny but go to show that the author may not have even played through their own hack to do a quick bugtest of at least the first 3 levels or so. I get the game is difficult after that (though with this hack that might be a moot point) but even the most basic testing would've pointed out something like that.

New paths basically give you a shortcut to bypass most challenges. Why bother killing any enemies or going through hazards? Just take the easy way out! This is hardly worthy of the name 'Batman'.

This hack hasn't been worth it for me. It was not a TOTAL waste of time in my case only because it gave me an insight in how certain level design can hinder rather than help a game.