Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Castlevania RPG

Original game : Castlevania

Platform : NES

Author : Lomax

Release date : 20 September 2015

Category : Improvement

Patch version : 1.0

Modifications : P

Downloads : 2058

ROM Information

File: Castlevania (U) (PRG1) [!].nes
CRC32: 856114C8
MD5: 52EB3F7E 2C5FC765 AA71F21C 85F0770E
SHA1: 7A20C44F 302FB2F1 B7ADFFA6 B619E3E1 CAE7B546

Hack description

Add an RPG mode to Castlevania. And the second quest was modified too. Good Luck!

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Interesting Idea Flawed ImplementationMureisky2024-07-10Version 1.0

This is maybe worth a playthrough. The RPG mechanics are good from an idea prospective. However you start out with low damage, and one hit will kill you. Holy Water is completely broken OP in this. Doesn't look like the author understands how the damage on this weapon is dot, and not on hit like all other subweapons. I had to grind money bags on the 1st stage for 2 levelsups just so I can take a hit, and not die. The increase in exp for each additional level up is way to high. I tried the 2nd loop and gave up after part way through stage 2. The flaws of this hack just get worse the longer you play it.

Interesting Idea, but Feels UnfinishedBurninBlubber2016-02-07Version 1.0

When I saw "Castlevania RPG" listed under the hacks for the original NES game I was very much intrigued. The series does have a history of mingling in this genre, and converting the 8-bit classic seems like an interesting idea. I still stand by that statement. However, this particular rom hack wasn't quite what I was hoping for.

Most noticeably, changes to the presentation(graphics, music,etc) are entirely absent. I can excuse this though, as that's clearly not the sort of change that was intended for this hack. The only change that was made from the original was the RPG aspects that the hack derives it's name from.

Unfortunately, balance is the main problem here. Some enemies take too many hits, like the ghosts which take five hits from the fully powered up whip, or some bone dragons that take twenty-four(This taken even further in the second quest). The reverse can be true as well, like the boss of stage 12, Death at the end of stage 15, and Dracula's second form that died almost instantly when I threw some holy water at them.

Another problem is that the amount of experience required to level up becomes unreasonably large as the game progresses. Like for level eight which requires 1000, the exact amount earned overall up to that point. At the end I personally was at level seven (though I was fairly close to leveling up) which appears to be not even half of the cap.

I feel all the aforementioned are fixable however, and while I can't recommend this rom hack at this time, future versions might hold significant improvements.