Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Black dawn

Original game : Contra

Platform : NES

Author : Holy

Release date : 28 December 2015

Category : Complete

Patch version : 1.0

Modifications : L, O

Downloads : 1828

ROM Information

Contra (U) [!].nes - GOODNES 3.14
CRC32: C50A8304
MD5: 7BDAD8B4A7A56A634C9649D20BD3011B
SHA-1: C9EA66BB7CB30AD5343F1721B1D4D3219859319B

Hack description

A contra hack made by Contra Editor czx version.
Some almost impossible jump included.
Some high HP's enemies included.
Enemies only hack those HP, even don't move enemies.
Made in China.

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Just: BADdiablo6662022-05-10Version 1.0

I understand it's difficult to make an interesting hack... However, it is possible to be playable. But no.

Here the palette is directly unpleasant to the eye, so the structure of the level is tougher than necessary, and the sea of HP from enemies. Really, instead of learning the hack, I got enemies that are as tough as the late enemies. However, later enemies do not move unlike those that are here.

If you want a hack with a bad Level Design, With a bad palette, or with a bad idea that should not have been implemented - only this is for you

The worst Contra hack romonepiecefan20072019-03-10Version 1.0

This is the worst Contra hack ROM I've ever played! It's..... so damn horrible! It has the same problems of the other Contra hacks like invisible pitfalls, too many enemies and a lot of bugs/glitch but this hack ROM has the worst feature.... the enemies need to many blows to be killed! They need almost 10 blows to be killed and there are hundreds of them! Another problem is that only the first two levels were changed, the other levels are the same of the original. I finished the words, so I leave you with my vote that is 0/5.

SadJulianoFdeS2017-02-21Version 1.0

The creator of this hack quit on the middle, after few levels, the stages are not designed and are still vanilla contra stages, the stage 2 have graphics glitch on the beginning and, even if you ignore all of this, when you finally reach the final boss of the game.. the game crashes itself! Making then impossible to clear.

I agree with TheLuigiLightning opinion.

What's with the Extra Hits???TheLuigiLightning2016-02-07Version 1.0

As always, when a new Contra hack comes out, I have to play it. Well, I played this one, alright... for like 2 minutes. And here's what I found;

Super wide jumps like in Zeng Ge, random water patches that will kill you like Super Contra II... neither of those hacks were real challenge, but there's something even WORSE here:

What is with the enemies taking more hits?! Part of the challenge in Contra that kept you on your toes was watching out for soldiers that jumped out, and you had to be ready to shoot them. But here, you can't rely on that. They don't even just take a few more hits, one soldier takes at least 10 shots to kill. I am not joking. I thought that maybe this was an opportunity for a new strategy, and just avoid them, but the way the level is designed, that is impossible to manage.

Even the power up capsules take more hits to destroy... forget it, you're not getting the power up capsules. Don't even try. But something even weirder that I noticed was that with the power up panels, you can't even shoot them at all! Your shots go right through them!

Dude... you really need to work on this hack. You need to reconsider a lot of things. I'm really sorry to say this, but this is worse than Super Contra II, and Zeng Ge, and they were both really bad. In my reviews, I made fun of them a lot, trying to portray all of the stupid things about them, but this hack has even more problems. I'm not going to give you the same cheeky attitude I gave those hacks, because those were really old, and probably not uploaded by their creators, and I really want to see more good Contra hacks out there. Please, rethink a number of things here. What you're doing here is not real challenge. Try making challenge from the levels themselves. That's what Revenge of the Red Falcon did.