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Super Metroid Project Base 7.2 (Nintendit 1.57)
Original game : Super Metroid
Platform : SNES
Author : dex909
Release date : 12 March 2016
Category : Complete
Patch version : 1.57
Modifications : G, S, L, T, P, O
Downloads : 5453
ROM Information
Super Metroid (Japan, USA) (En,Ja).smcHack description
Super Metroid 2015 (Project Base 7.2 Nintendit) by dex909 [Version 1.57]Screenshots

Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| begrimed | Original Hacking | Author of the origina Project Base |
Reviews
| Good and bad | Chicken Knife | 2018-01-02 | Version 1.57 |
As an avid player of Super Metroid Project Base, there are a couple major things about this patch that I appreciate and a couple other things that I would love to see the author include the options to change. First the good: The project base mod itself is one of the best hacks I've ever played but there are a couple things about it that irk me which this hack thankfully addresses. First, the revised intro in stock project base lacks the intensity of the original Ridley battle and countdown timer escape sequence. I have such a distinct memory of being hooked immediately as a child in the 90's because of the intro and I'm not sure this new version would have been so impactful. Clearly project base was designed more for speed runners than your average player. I can see why they would want the intro shortened but this was a bad move for the rest of us. Nintendit did a great thing by restoring it. Secondly, removing the fanfare was another speed runner concession that would compromise the feel of the game for a new player. Nintendit did another great job with this, especially by making it skippable-I don't need fanfare for my 50th missile upgrade. Now my constructive feedback which I hope will be taken into account for an update down the road: An option should at least exist to use the revised beam graphics from stock project base. This author's choice to keep project base's increased rate of fire while reincorporating the original beam graphics is a problem because it seems to result in mild slowdown. The classic beam graphics appear to be slightly animated which is more taxing on resources with the higher rate of fire, especially when there are several other moving objects on the screen. The revised project base beams, especially with the vanilla color palette not only look better but have no animation and therefore yield a smoother game play experience. My second issue with both project base and this Nintendit hack: the sped up elevators are problematic. While I prefer the ambiance of the original slower elevators, I would be OK with the speed up if it were smoother. Going up never seems to be a problem, but when you go down them the elevator first moves very swiftly then suddenly slows down before the screen transitions to the next area. It's very jarring, like a real elevator that jerks while moving. Unless the issue of riding them down can be smoothed out, I would much rather see this edit restore the slow elevator movement from the original. Again, this is good work and I do recommend the hack. However, I truly hope my feedback be acted upon so that we will have a version of Super Metroid with all the improvements and none of the compromises. | |||