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Ultimate Damage Fix

Original game : Final Fantasy III

Platform : SNES

Author : Leet Sketcher

Release date : 03 February 2017

Category : Bug Fix

Patch version : 1.4

Modifications : P

Downloads : 366

ROM Information

Final Fantasy III (USA)
CRC32: E969BD77
MD5: A684517EBD29308C2E3B55D371E15245
SHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8
SHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374
Includes patches for headered and non-headered ROMs
Includes patches for SNES and SFC ROMs

Hack description

The game's damage algorithm has two major flaws. First, overflow. While calculating damage, the game stores the calculations in a 16-bit value, which caps off at 65,535. However, if a physical or magical attack would deal more than that, it will instead deal that amount MOD 65,536! In other words, 65,536 damage becomes 0! The physical damage algorithm has another flaw: the Genji Glove and Offering relics reduce all physical damage, regardless of whether or not the attacker's weapon is involved. This patch does two things: one, it fixes the overflow problem for both types of damage, and two, it ensures the Genji Glove and Offering relics only reduce physical damage dealt by weapons.

Screenshots

Contributions

ContributorType of contributionDescription
Leet SketcherHackingAuthor
DrakkhenOriginal HackingAuthor of original overflow fix patch
LenophisOriginal HackingAuthor of Genjioff patch

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