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Final Fantasy 3 Eviltype

Original game : Final Fantasy III

Platform : SNES

Author : SageAcrin

Release date : 30 August 2007

Category : Improvement

Patch version : 1.1

Modifications : P

Downloads : 3855

ROM Information

Final Fantasy III (USA).sfc - NOINTRO
CRC32: A27F1C7A
MD5: E986575B98300F721CE27C180264D890
SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2

Hack description

Final Fantasy 3 Eviltype is a patch of Final Fantasy 3 designed to completely rebalance the overall game, in such a way that it is as hard as reasonably possible without making it impossible for a theoretical newcomer to the game to still complete without unbelievable amounts of effort.

In less cheaply ripped-from-the-readme terms, Final Fantasy 3 Eviltype's goals are to both vastly increase the game's overall challenge, and to increase the usefulness of characters and equipment that were, in the author's opinion, somewhat flawed.

The degree of changes vary, for how notable they are; Does anyone remember how the Epee was totally forgettable? Probably not, they forgot it. On the other hand, how many people noticed how, well, mediocre Umaro was? Quite a few people. These are the things Eviltype attempts to rebalance into more useful forms.

It attempts to do this by improving the flawed issues, though; Only a scant handful of negative "nerfs" were added(Three spells, one removed steal, and one altered Rage.), and only when they were felt absolutely necessary.

But don't think this is going to be an easier trip because of this. Every single monster has been vastly improved on durability, damage, skillset, you name it, it's been improved...except when you least expect it, and often how you least expect it!

Hopefully, you'll enjoy it. Regardless, the goal I set out for when I made it was completed when I finished it; I enjoyed it. ^_^

Eviltype 1.1 adds a huge amount of small changes across the entire spectrum, ranging from more interesting late game boss designs, to retooling skillsets such as Steal and Sketch, to natural magic, to...essentially rebalancing every part of the game, rather than simply most of it, as well as retooling some of my less inspired enemy efforts.

And if that wasn't enough, it now attempts to please all the people, all of the time, with four new variation patches-one easier, for those that want to experience a better balanced FF6 without as much challenge, and three somewhat harder patches designed to nerf commonly complained about setups, curb high levels of grinding, and do both at once.

This is a substantial overhaul-I hope people like it! I think I may finally be done with this, unless some bugs are found, which they inevitably will be. :)

Screenshots

Contributions

ContributorType of contributionDescription
SageAcrinHacking

Reviews

Perfect for Veterans looking for a Fresh PlaythroughShishi2019-04-20Version 1.1

This is my favorite game and I've been playing it since 1995. I know nearly every secret and exploit so the original game is extremely easy now. This hack revitalized the game so I could enjoy the story and battles again without being bored or going on "RPG autopilot".

VETERANS

This hack made the enemies quite challenging at many points. You'll often need to look at all your abilities and figure out how to push on. This will test a veteran's FF6 knowledge (in a very fun way). With my playthrough, I ended up trying many party and equipment combinations I didn't before and learned to appreciate more of the original game. For the first time I was learning to enjoy and utilize Umaro and Relm in difficult battles, as an example. You also have to start utilizing many more relics and items than in the original. This is one of the hacks strongest points: it makes me appreciate many facets of the game which I overlooked before due to FF6's low difficulty. The hack also made the story (which is unchanged) feel earned again and of course its always enjoyable to experience.

NEW PLAYERS

New players looking for a new and fun SNES RPG will be able to enjoy this as well since the gameplay should be fairly challenging to a newbie as you aren't familiar with the exploits which veterans are. You'll have to look through all your abilities to come up with winning strats. And of course, this game has one of the best stories of all time. The story and dialogue thankfully hasn't been altered in any way I can remember.

DIFFICULTY

This hack is very difficult in the start, then varies in difficulty throughout until the end where it gets fairly difficult again. However it's never again as difficult as it was in the start (my only disappointment). But more importantly, throughout the entire game all the battles are consistently interesting and engrossing enough to make it feel like a fresh playthrough and will keep your interest. I was never "bored because it's too easy" and I get bored VERY easily these days!

BALANCE CHANGES

There are some balance changes to characters and equipment which feel natural. Nothing is hacked to the point where it feels like it doesn't belong, as in other hacks. Veteran players will be able to enjoy the games many abilities again with new twists and pleasant surprises! When you first played FF6, you learned to exploit many abilities, I'm sure, to overcome harder battles. It was a satisfying experience. You'll have that experience again with this hack since so much is re-tuned in an intelligent way!

KEFKAS TOWER HELP

If you need help on Kefka's Tower, my final teams were: Terra/Strago/Shadow/Relm, Edgar/Sabin/Umaro/Mog, Gogo/Cyan/Locke/Celes. I gave everyone Marvel Shoes as well.

THANK YOU

Thank you for this amazing hack! I really enjoyed it :D

Adds some much needed difficultyObob2010-04-20-

This is a great difficulty hack, that leaves the original game mostly intact but makes it challenging again so that it's worth playing. I was feeling the urge to play FF3 again, and I was deciding between playing this hack or doing some other challenge game, such as a natural magic game or low level game. I'm glad I went with this hack.

The author did a great job of making it so that extra level building isn't really needed - so often what happens with these difficulty hacks is that the player just needs to grind levels to advance, but this isn't the case here. I finished the game with my main party of 4 around level 45, and my other members in the low to mid 30's. I didn't run from many battles, but I didn't hang around level building either.

Most of the challenge in this hack occurs in the World of Balance and the earlier bits of the World of Ruin. Once you start amassing the best spells and equipment (especially if you use the Colosseum), the game isn't very difficult anymore, aside from a few particularly troublesome battles. I played with a MBlock fix patch, and it still felt like few enemies could scratch me at the very end of the game. It's no harder to get lots of block and magic block in this than it was in the original game. It's also still possible to get 255 defense to become immune to physicals. While I sort of wish the author had toned down some of the blocking equipment to keep this from happening, the hack was still enjoyable anyways.

Good Solid HackDeathlike22008-08-08-

It's a pretty solid hack. It doesn't really attempt to show it's a great hack since no true romhacking is being done (the use of the FF3 editor is pretty self-evident). Some attacks were added to simply increase the number of status attacks possible, which is good yet unimaginative.

The CzarDragon: The monster was designed pretty well, though after fighting it often enough, it's not as hard as it looks once you plan properly. When fought frequently, you can potentially become overpowered to the point that the difficulty drops tremendously. I find it ironic that it is one of the few things that the author says to deter you from fighting in the particular location it is found in.

A lot of the equipment changes were thoughtful, so the guy does deliver what was said for the most part.