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Enemy Lifebar
Original game : Mega Man 3
Platform : NES
Author : Bitmaster
Release date : 29 August 2004
Category : Improvement
Patch version : 1.0
Modifications : P
Downloads : 1701
ROM Information
Mega Man 3 (USA) - NOINTROHack description
This patch adds lifebars in the upper left hand corner of the display for all of the enemies on the screen. No longer will you have to wonder exactly how many more times you need to hit that pesky flying thingie that causes you so much trouble when trying to make that horribly long jump.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Bitmaster | Hacking |
Reviews
| Enemy Lifebar (MegaMan3 HACK) - Additional feature. The function is suitable for beginners or for | diablo666 | 2021-11-09 | Version 1.0 |
Helps you find out how much health your enemies have. Useful with any hacks based on Megaman3 . Too bad it doesn't work with hacks Rockman3, but this is at the discretion of the Creator. Use only as an add-on if your enemies have added health. For beginners, it is useful - as a study about each enemy and the selection of the "best ability" or actions against them. | |||
| Very Nice Mod | TheLuigiLightning | 2015-05-29 | Version 1.0 |
It's really nice to be able to see the enemies' health. It doesn't really change the gameplay much, but it's cool to look at. The unfortunate thing about Mega Man in terms of this mod is that most enemies in Mega Man take 1 hit. It's still useful for when we encounter enemies with more hits. One thing you should have checked out, though, is that Mega Man's life bar is kind of buggy. It seems to shorten at times when you're not in full health. I'm sure it's just a graphical issue, but still, it throws me off a little. This is a very nice addition to Mega Man 3, and I'm sure newcomers to the game will find this mod very helpful. Very nice. | |||
| Very Useful | Megafield64 | 2014-01-02 | - |
This feature is a great addition to this game. This allows the player to be more strategic in his/her battles with the enemies throughout the level. No more wasting energy tanks in battles because it is uncertain on how much life a miniboss has left. | |||