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Chrono Trigger: Bugfix and Uncensoring Patch

Original game : Chrono Trigger

Platform : SNES

Author : Chronosplit

Release date : 02 July 2020

Category : Improvement

Patch version : Rebuilt Fe

Modifications : G, T, P

Downloads : 18965

ROM Information

Database match: Chrono Trigger (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
File/ROM CRC32: 2D206BF7

Hack description

This patch is geared towards fixing bugs and patching up script inconsistencies or censorship. The aim is to preserve the original translation while generally improving the game as a whole.

-Completely decapitalized names in dialogue.
-No more indentation of normal dialogue in textboxes.
-MSU-1 compatibility!
-Fixes to gameplay bugs, such as Targeting AI.
-You can now enter names smaller than the maximum amount of characters without issue.
-Restoration of alcohol, prayer, entities, you name it!
-Magus is now known as The Fiendlord by NPCs in 1000AD and 600AD, and Mystics are now Fiends.
-Minor restoration of points Chrono Cross brings up that were present in the original, just not in the localization.

If you have been playing previous editions before the version number says "rebuilt" or are using a save from elsewhere such as an unpatched game, listen up: saves made after Mystic Mountain is first visited that did not use the CronoNick patch are not compatible, as the game will glitch out when viewing Falcon Hit's description or some of Ayla's lines. Saves between current patch versions are 100% compatible.

This was originally an addendum to Chrono Trigger's already existing dialogue related bugfix patch. There are still many fixes from here contained within.

Screenshots

Contributions

ContributorType of contributionDescription
ChronosplitHacking
ManuLöweOriginal HackingMade the patch this was once an addendum for.
MauronHackingThird Eye fix, Naming fix, information about other fixes.
Laputan MachineHackingBike Race fix.
AxiphelHackingName decap, indentation removal, a couple of other small things.
Cthulhu88HackingMSU-1

Reviews

A lot of hard work showsTheMagus2019-11-15Version Rebuilt Fb

While this romhack does have some changes that I may not like subjectively (Fiendlord/Fiends vs. Magus/Mystics; Law of the Earth vs Rule of Life; etc). I find the amount of hard work Chronosplit, and the rest of the gang of helpers over on the forum, have put into this romhack is very commendable. I feel that it's the only romhack currently out for the SNES CT that is worth even considering.

Even if there are some things in this patch that you don't quite agree with, it is a great base to use in TFlux to change to your liking. For example I personally restored the chapter names and some other enemies/items/weapons that were personal preferences. Doing a complete overhaul from scratch is a terrible task to take on (trust me I had begun and given up several times). [Side Note: as of 11/15/2019, the Chrono Compendium copy of this mod doesn\'t contain the Fiend/Fiendlord change if you don\'t want to change/revert those particular pieces]

Chronosplit has done a good job of restoring censored content in this mod as well. Once again you will find Flea's Bra, Ayla will flirt with anything that moves, and you can develop a primeval hangover. Plus some other minor references have been restored in multiple places that seemed to be missed or altered for the US release. Some changes are very limited to space constraints and this romhack does its best with those constraints (Toma's Pop - Toma's Ale). Usually Chronosplit posts issues to the forum to get feedback from other users which is also a big plus.

One of the largest and most appreciated changes that Chronosplit has done in this romhack, however, is the cleanup of the dialog boxes. I personally like the nostalgic look of the BIG CAPPED NPC NAMES, but I can definitely say the dialog is way cleaner the way he has presented it without indentations everywhere.

Overall, I'd recommend this mod to anyone who doesn't have issue with some changes that don't quite match the SNES exactly, and to those that'd like to make their own subjective changes with TFlux. This is the best romhack to base your personal changes off of.

Thanks Chronosplit, Mauron, and others who put work into this.

Gold standard for the puristChicken Knife2018-06-13Version Rebuilt 5c

There a lot of things that I love about Chronosplit's Bugfix / Uncensoring project for Chrono Trigger. He has done a wonderful job documenting all the updates in his readme file but I'd love to briefly summarize what I enjoyed with this package.

First, the script. This is not for the literalist who would prefer absolute accuracy over fluidity and charm. This hack is for the person who thought the original SNES translation did a fine job aside from the occasional confusing or poorly written lines. While I'd estimate that around 90 percent of the original script is intact, I find a lot of value in the fixes present as the original had some jarring moments. Most of the uncensoring we see here occurs refers exclusively to script elements. This was generally adult content like alcohol or cross dressing that was 100 percent native to the Japanese game and presented tastefully and comically.

Beyond the script, this hack does a fine job fixing several ability names which were rather poorly localized in the original. When it comes to equipment names and the more accurate naming of elements, Chronosplit was kind enough to provide several variations of the patch in order to respect the personal preferences of the user. I appreciate this as I tend to always experience a nagging issue or two when a project takes a one size fits all approach. I found myself switching between a couple options during the play through until I settled into what I liked best.

Lastly, I'll speak briefly about bug fixes. Chrono Trigger was never like Final Fantasy I or VI in the sense that it was bogged down with an inordinate number of bugs-many of which deeply affecting gameplay. Nevertheless, I still feel satisfaction at knowing a few bugs were fixed. True to its name, this hack delivers the goods.

My only additional feedback would be the possible inclusion of an optional improvement or two regarding what I consider to be design oversights in the original game. I generally value this kind of minor tweaking over altogether new content. It would seem that there are great things to come with the future update that will convert all the NPC dialogue in 600 AD to medieval English. Everyone in 65,000,000 BC already speaks caveman, right?

As a perfectionist and a lover the original releases of classic games, I can't recommend this project any more highly. For those of a like mind, there is no reason that this shouldn't be considered the ideal version of the game.