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Tritoch Animation Fix

Original game : Final Fantasy III

Platform : SNES

Author : bydoless

Release date : 19 October 2016

Category : Bug Fix

Patch version : 1.0

Modifications : G

Downloads : 276

ROM Information

File: Final Fantasy III (U) (V1.0) [!].smc
CRC32: D184D919
MD5: 4CDFC79B44CD6D532DC6631A5C762094
SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16
File: Final Fantasy III (U) (V1.1) [!].smc
CRC32: E71362B7
MD5: EF1DE04CA2F61E88B77FA0F101C914DA
SHA1: 8B114342C844255C59B4345A30E0A34E784680EA
File: Final Fantasy VI (J) [!].sfc
CRC32: 45EF5AC8
MD5: 97BF78E916B80F47CF35EDF502BE34DC
SHA1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6
Headered and unheadered patches included

Hack description

Tritoch tail is missing a small piece when calling his summon. This is because its frame data ($D1C645-$D1C67A in FF3us) is missing a byte pair. The first byte of the pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals. The second byte determines the block taken from the monster graphic (n) as well as whether it's flipped horizontally (h) and/or vertically (v). Format of second byte is vhnnnnnn.

Since the first two couples (10 01 and 20 02) reference blocks in the mold containing no graphics at all, we can use one of those to insert the missing couple 35 07.

Screenshots

Contributions

ContributorType of contributionDescription
bydolessHacking

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