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Banana Prince 2 - The Adventure of Banana Goat
Original game : Banana Prince
Platform : NES
Author : DANGER X
Release date : 20 August 2016
Category : Complete
Patch version : 3.4
Modifications : G, S, L, T, P, O
Downloads : 1517
ROM Information
Version: GermanHack description
This hack bring many changes to the old rom.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| DANGER X | Hacking | |
| KingMike | Original Hacking | |
| Tyler "Teary Eyes" Anderson | Original Translation | Literal German to English translation |
| elbobelo | Graphics | Restored the japanese version graphics for old version 0.1 |
| so007 | Graphics | Restored most of the graphics and drawn some new ones |
Reviews
| This hack is a hidden game | Googie | 2023-12-29 | Version 3.4 |
I love this hack, the bells and whistles are smooth touches and the level designs are really great, please take a look into this hack, Danger X is really talented and when he hacks he puts love into his works and it shows, this hack really feels like a direct sequel. Try this hack you'll be glad you did. ;) | |||
| Sequel or "Painuel" | diablo666 | 2022-01-15 | Version 3.4 |
Sequel or pain? That's the question. 1. Level Design. At the beginning of the game, he will be honest, but going deeper into the hack, it will immediately be noticeable that the emphasis here was clearly on Cheap Deaths. Pits, "Ceilings too low", "Inability to jump correctly from one place to another", "Elements of light damage to the character". 2. It seemed there should be no problems, but the music. It sounds out of place and out of place. And, sometimes, the music abruptly changes to even more inappropriate music. Sorry, not very well matched 3. The good side is the graphical part of the hack. Really, because they have well redrawn enemies and some bosses. They fit perfectly into this game. However, there are glitches with the Graphics of enemies, but we will write off for a minor blemish. 4. The bosses have not changed, BUT THEIR ROOMS ARE MY "BITTERNESS". Really, arrange a "cheap death" in them from unnecessary objects or pits... It's too much. Really bad idea 5. Basically - I don't touch bonus stages and stores, because there are few or insignificant changes there. In general, if you are looking for "Fun" and "Positive", then you are at the wrong place. Cheap Deaths and a sea of Bad decisions in the Design Level - destroys all the good in this game | |||
| death pits for whole levels | knkn | 2020-10-05 | Version 3.4 |
I just annoyed to fall down, you can call it "hardcore", but it is just poor level design. It is not Mario with perfect physics, most of jumps were taken from NinjaGaiden - I recognized them: small platform, enemy, and you have to jump onto platform from the side to hit enemy at 0.1 sec just before you landing, bat-traps from NinjaGaiden were replaced for invisible reactive cucumbers that jump just before you going to land on narrow platform. NinjaGaiden's bat-traps didn't require to memorize them all - at least they were fair visible. At least I liked down-up-B combo for StreetFighter move, maybe there are more, but I didn't try. It was my first introduction to Banana Prince, so I not familiar with shopping system, move set list, so I cant say if it improved, but I know, that people want to see new game situations, combinations of enemies, decreasing grinding of old game design, but most of level looks like some kind of noise-random-falling-platforms generated, 2nd boss maybe interesting to watch against TAS-bot, but not to play against. Authors just don't want you to play it. It is Dr.Jakil & Mr.Hyde, it is Rad Racer where lack of content hidden behind impossible gameplay, but it is long game, let it be. Later I will be back to figure out strategy against 2nd boss with save states, but i absolutely sure that there are nothing more than frustration lately in game. | |||