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Rockman No Constancy

Original game : Mega Man 2

Platform : NES

Author : IKA

Release date : 21 January 2019

Category : Complete

Patch version : 1.3

Modifications : G, S, L, T, P, O

Downloads : 19901

ROM Information

No-Intro Name: Rockman 2 - Dr. Wily no Nazo (Japan)
(No-Intro version 20130731-235630)
File MD5: 055FB8DC626FB1FBADC0A193010A3E3F
File SHA-1: FB51875D1FF4B0DEEE97E967E6434FF514F3C2F2
File CRC32: 30B91650
ROM MD5: 770D55A19AE91DCAA9560D6AA7321737
ROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F
ROM CRC32: 6150517C

Hack description

Rockman No Constancy is a complete romhack of Rockman 2.

Modifications include completely new soundtrack, new graphics, altered bosses/weapons, and completely new level layouts.

v1.0 (21 October 2007) Initial release:

NORMAL mode can be satisfactorily cleared even without a save states.

HARD mode specifications:
-Attack power/Half Defense power, or 3/4 (Damage fraction up)
-Life recovery amount 10 → 8; Life recovery small amount 2 → 1
-Shocked only during unbeatable time knockback after hit (110 frames to 32 frames)
-Change Rockman's body color and title color
-Heatman's weapon has improved energy efficiency to 1 due to operational reasons
----

UPDATE: v1.2 (2018/04/13)
-Mainly cosmetic changes
-Player sprite designed to look like Rockman X
-Got weapon and ending image of Rockman changed
-Got weapon image of Roll changed
----

UPDATE: v1.3 (2019/01/21)
-Hard mode addition
-Adjustment of special weapon versus enemy damage
-Partial special weapon pallet change
-Expand grace time for blue charge shot (increase in power) of Proto Charge
-Change the body judgment of the Rumbling Bomb so that the ball trajectory moves slightly forward
-Extend Flashman's Time Stopper usage interval
-Increase Woodman's weak point damage from 6 to 8
-Changing the Rumbling Bomb to touch the Mecha Dragon's scaffold
-Normal version only Decrease the judgment of the Wily Machine bullet accordingly
-Only the normal version relaxed the high difficulty part of the stage changed

Hard mode specification
-Body color change of Rockman
-Reduce invincible time in half
-Double the enemy's overall durability by a factor of twice (special weapons versus enemy only available)
-Excluding some of the attack power of the boss 1.5-fold rise
-Life restoration small recovery amount 2 → 1 life; weapon recovery large recovery amount 10 → 8
-Increase the initial remaining lives to 5

Screenshots

Contributions

ContributorType of contributionDescription
IKAHacking

Reviews

Rockman (2) No Constancy It seems nothing unusual, but...diablo6662021-11-28Version 1.0 - 1.3

A decent enough hack if you play with the patch on a normal one. With a difficult regime - do not, I still want to regret my nerves. Hard mode - for hardcore Players.

Graphics. You know, some levels use graphics like in Megaman X games... And this is normal. If correctly done, then to the place. About the rest of the graphics I can not only say, because I do not know all the references to the VAST universe of MEGAMANS. But not the essence of the reference, but the essence of the interesting graphics. A decent, interestingly chosen palette that the eye rejoices from such pleasant colors. Color - plays a major role here and it works very strongly. There are even, so to speak, particularly memorable levels because of this.

Levels. They are pleasant, not annoying, give a certain challenge, because the placement of enemies, and the structure of these stages - give a special balance and levels slowly, but increase the degree of interest. It seemed to me that the levels themselves are playing fair with you... They can even make a joke sometimes (Flashman stage - Quick Laser attack)

Level features. The first thing I noticed only in this hack is the "wind" in the Airman stage. When we are indoors, we are not pushed back. And yet - with this feature - it is more difficult to make jumps. Interesting, even very interesting. Second feature: Tricky appearance of Joe's Snipers. This is noticeable in Dr.Wily's Castle. And the third: It may have seemed to me, but gravity is in the same sublevel... But maybe it's well - disguised water... I won't say, because I don't know for sure.

Enemies. Each enemy has its own AI. This adds complexity, but does not overload the levels with this complexity. Enemies are placed in the right places, creating a balance of the game, rather than severe pain (as was the case with Megaman Ultra).

    BOSSES. You know, it's necessary to put everything on the shelves, because I can be dishonest with some. So let's get started.

  • The first in line Robomasters. Everyone's AI was changed. Everyone has become harder, but not fiercely harder, but really harder to come up with tactics against them, because everyone except the AI has changed their weaknesses. It used to be that you can defeat Air man with Leaf Shields, but now you can't. And this is an interesting turn of events. And in order to win, you explore each.
  • Now it's time for Wily castle. First boss: nothing unusual at First, BUT there's a trap. To be slow, you can immediately to lose the Dragon. The boss is slightly redrawn... They put glasses on him for some reason... No matter... It is simple, because only it has been accelerated. And the platform is one... Uhh... The right jump will save you from the pit. I was able to defeat him with a Blaster, because the boss is only faster. (But there may be another weakness... From the Ability, but I wasn't looking... So, alas and Ah...)
  • The second boss of the Castle. Damn, as I call it: "cubes". There are more of them, each with their own behavior... And the best way to defeat them is to use quick man weapons. It will quickly remove the boss, but save time. This boss is honest, but managed to spend my E-tank.
  • The third boss - redrawn as the boss type from MM4 to GameBoy. Although this is also a Gust Machine, but if you stand on it, it showers us with bombs. And if you get off, it will shoot energy charges from the chest. If he's coming to you, it's not a big deal... But from you, the charges will fall on your head. Also an honest boss. He has two weaknesses. If you lose one of the two abilities, then you will have a chance to finish the second. I warn you: the BLASTER is useless.
  • The fourth boss is an interesting reworking of the original boss. Changed his AI, changed his weakness, and gave him an interesting serve of victory over him. First break the lock of a conventional Blaster (Bomb does not work, just wasting your ability), and then as a master of jumps, finishing off the bosses in any other Blaster (what you learn in "ability"). Gravity will help you.
  • We came to the pre-final boss. BUT first about the "second round of Robomasters": the Capsules-teleports-changed their position on the level, besides-by this time, the level became slippery. If you remember the weaknesses of each robomaster, then you can easily defeat them, despite the slide.
  • Pre-final boss. In the beginning - you are given an E-tank (by the Way, this is fair, because not everyone from the first attempt to defeat this machine). The first phase is a faster attack of the main machine, the Second is more fun - here "wind" is added to the accelerated attacks. There's only one weakness: Bubble man ability.
  • The final boss... Before it starts, you are given a chance to recover from the last fight in the mini stage. There are few enemies, but there are enough holes. Be careful. And they also give you the opportunity to take an E-Tank to this Battle. "The final boss is WILY the DEMON?" I was shocked when exactly this turn of events took place. This boss is much more complex than the Alien Machine. Different attacks have him. And here, the author acted very cunningly. To make the battle more difficult, he chose a very inconvenient ability as a weakness. However, the battle is fair and requires ingenuity, quick reaction, tactics and luck.

Music. It is professionally written. Very pleasant to the ear, suitable for each stage. Gives a special charm.

    Abilities. We didn't say anything about them, which is bad. First in line is the ability:

  • Heat man ability. It quickly charges and becomes a kind of "Charge Blaster". Very useful against strong opponents like Joe Sniper.
  • Air man ability - this is a wind with a different trajectory of flight and attack. I did not understand how it works exactly, but it is clear that it shoots three air streams and somehow they can be controlled.
  • Bubble man ability. These are unusual bubbles, these are sharp bubbles... Or rather, it looks like a little sharp thing... Shoot and it rises high and in contact with the ground or ceiling, moves quickly and can take down small annoying enemies. Convenient in case you need to shoot down an air target.
  • Quick man ability. Like small lights, but if you build a path of them - they will quickly defeat any enemy who has a weakness for this. Multi-charging and unusual.
  • Woodman's shield is unchanged, only slower to go where you want it to go.
  • Useful bomb Clash man. Slightly with physics it, but if it landed on the surface (floor, wall or ceiling), then it has a decent radius of destruction.
  • Flash man and his improved ability to freeze time. It doesn't spend everything, it takes parts. When necessary, activated, and it is convenient.
  • Metal man and his Cutting blades. Have become faster in speed, but are spent quickly. And this weapon has strange controls...

This review was my longest, because I remember a lot of things... But now to the conclusions. What I liked: +this is a balance of complexity. It builds up gradually, there is no such thing that I was angry because of the curvature. +Music. Well written and selected. +Abilities. They are almost all co-ordinally different from their counterparts. And it's quite interesting. +Bosses. The AI changes did them good, giving them a special spirit of challenge. +Graphics. Although this is focused on some real levels, but made qualitatively. +Levels. Atmospheric, interesting, the complexity is growing gradually. What else is noticeable: redrawing the ability acquisition dialog. There's sister ROLL now. And the Megaman sprite - compare it to the Megaman Х sprite. From minuses: these are Items. They began to disappear faster. And Item 2 - if it accelerates terribly, it will dump you somewhere you don't know. IT'S DANGEROUS.

I recommend the "Normal" version, and the "HARD" version is for professionals. You will not be disappointed in this hack. I will be asked why I singled out three versions of the hack at once? The reason is this: each version - changed something. And starting with version 1.0, I recorded this hack in my personal collection.

Rockman No Constancy - EXCELLENTDobu_GM2019-04-29Version 1.0

Rockman No Constancy

Levels: Excellent

Graphics: Excellent

Enemies: Excellent

Bosses: Excellent

Weapons: Excellent

Castle: Excellent

Difficulty: MEDIUM

Comments: A perfect hack (well, except for that one crusher at the end of Quick Man's stage). Almost every aspect is fantastic: stages are beautiful, robot masters are clever, the new weapons have a lot of utility, the music is astonishing, and it's a sizable challenge for Mega Man 2 vets. Nothing feels cheap, the Wily stages are well balanced (which is a rarity for Mega Man hacks), and the game is buster-only viable. While a few other hacks handle certain aspects better (individual bosses, weapons, stage gimmicks, etc), the entire package here is so adroitly put-together that it has yet to be outdone, and likely never will. Rockman No Constancy is the cream of the crop!

One of the best romhacksbrickmanThebrick:v2018-05-14Version 1.0 and 1.

This is one of the best romhacks that I found of Mega Man. I loved this game and one day surfing the internet (boring) look for this romhack to download it, and I see that IKA updated the hack and re-play this game, I saw that under a little the difficulty (or perhaps it is because before I played it a lot :p) and it became my favorite romhack.

I know there are better romhacks eg: Rockman 4 Minus Infinity and Rockman CX, but still this is my favorite for its levels e.g.: Airman stage and Flashman for his music e.g.: all stages :D

And how to forget the background e.g.: all backgrounds are good :)

I would love to contribute something more to this game or at least help translate it.

See you in another Review (maybe)

A New ClassicMother Kojiro2017-11-22Version 1.0

This is probably the first Mega Man hack that totally blew me away, and with good reason: it's a total overhaul of Mega Man 2. New palettes galore, new tilesets for stages, new boss behavior and palettes, new weapon palettes, new weapons, new music; EVERYTHING. I don't recognize most of the music, but what's here is always close to perfect, and there's so much emotion when pushed through Mega Man 2's soundfont. Perhaps my favorite song is the one that plays on the title screen, which is noble and melancholy at the same time, and like many of the tunes in the game, reminds me of something you might hear in a lost Capcom game from the Willow era. What got me even more were the actual stages. You'll explore beautiful deserts at sunset, blue skies at dawn, undersea ruins, and more. I love how even though Flash Man's stage just uses the cave tileset from Yoshi's Island, the bright 8-bit colors breathe new life into them, and the same can be said for the new enemy palettes. The Wily stages start off with a real bang, too, as you infiltrate his base underwater in absolute silence; it's quite an experience. I do have to address that the levels can be unfair and/or tedious at times, with some real precision jumps and lots of Item usage - states are recommended - but if you ask me, it's worth it for what beauty this hack has to offer.

OverratedKallisto2017-03-24Version 1.0

I really don't see the praise for this romhack, this romhack is littered with problems, and I'm going to break it down what I saw that is problematic:

1) The enemies are placed in such a way in almost every stage to the point where you'll never be ready, and almost always results in a cheap shot.

2) The use of platforming is ridiculous in this romhack. Too many over complicated obstacles combined with enemies which makes harder than it needs to be.

3) The bosses are completely unbalanced, and your hope to dodge anything is impossible, and I finally gave up when I fought Wily when I knew I didn't have any weapon energy leftover to take him out. Oh you wanted to use your mega buster!? TOO BAD! EF YOU!

However not everything is bad in this romhack:

1) Custom stages are incredibly nice.

2) Custom Weapons are unique.

3) Custom Music makes the game more better.

4) Some of the touched sprite work is pretty nice.

HOWEVER

Due to the glaring problems with this romhack, I just cannot recommend it. Maybe for the speed runners that want some kind of odd gratification which I've seen on youtube, but I just cannot recommend it for the normal player.

A ''different'' expensive hackTimaeus2015-10-20Version 1.0

This hack basically mixes what some others mm2 complete hacks have in common, in this case claw 2 and any other. Claw 2 is more straight forward, without boring and repetitive utilities parts, and others use the most common thing: a level design that takes time to get through. No constancy mix both cases, cuz the stages are well done and the fortress takes a time to get through. I honestly didn´t like this concept, that's why I had to edit the hack to make it better to me (removing the boring parts and cheap sections). But it wasn´t because the hack is cheap, it´s just to cut the difficult a bit to make it good to me.

The musics are awesome, with some nice melody (my favorite theme is Crash, Quick and Air). The bosses are interesting, and everything else is great as well.

The bad parts might be the laser section in Quick´s stage (bad as always, so forget it) and the blowing sections in Air´s stage. But the description already says about a harder game, so yeah.

People that love challenge and don´t care about wasting time in some levels will love this hack, just like every mm fan.

For Hardcore Players Only!Chris Miller2015-03-05Version 1.0

The insane amount of effort that was put in to change the levels, graphics, AI and music was what saved this hack from getting a No rating.

Unfortunately, the difficulty has been ramped up to levels unheard-of in even the notoriously difficult Mega Man franchise. This is a growing trend among hacks, to feature tons of Kaizo-style jumps, super-strong enemies, and uber-bosses. It turns what would have been a great new experience into something more like struggling through thigh-deep mud.

Everything added up pretty much makes the game unplayable for anyone who is not a hardcore player, like a speedrunner, or at least someone who has the time to grind through hundreds of deaths. And the average player will die many tens of times, without a doubt.

One of the best!RRThielNC2014-10-20-

Rockman No Constancy is considered by many people to be one of the best, if not THE best Rockman hack of all time. Those are pretty big claims. And, while I wouldn't call it the absolute greatest hack out there, I can wholeheartedly say that it's right up there as one of the best! RNC is a hack that changes the level design, music, tiles, weapons, and boss/enemy A.I, and almost everything in this hack is done very well!

First off, this hack looks great. The visually pleasing color palettes, mixed with the very top-notch sprite quality make this hack an absolute treat to look at. Many, if not all of the levels from this hack are references to other games. For example, Air Man Stage is based off the Bubbly Clouds level from Kirby's Dream Land, Flash Man's level is based off a level from Yoshi's Island, and Wily Stage 4 is based off a level from MegaMari.

The music in this hack is also very well done. While I didn't recognize any tracks at first, I still enjoyed them greatly. Not only are the songs nicely done, but they also fit their stages very well, which is pretty important for having a good soundtrack. I'm pretty sure there's an NSF file available for download somewhere on the internet, so if you have an NSF player, go crazy with that.

The boss/enemy A.I in this hack, while sometimes frustrating, is very impressive and cool. While not all enemies have new patterns, the ones that do are pretty nice. The bosses in this game are impressive, but they can be very tough at times. Most of the bosses are very agile and can hit pretty hard. The final boss, for example, can hit like a bulldozer if you run into him. But that's beside the point. The A.I is very good.

Level design is the flavor of the day with a lot of these hacks, and that's because it's damned important. I don't care how pretty your hack looks, how impressive your A.I is, or how good your music is. If you have bad level design, I will deduct points. Luckily, RNC passes with flying colors. Each level is very well put together, providing lots of challenge(sometimes a little too much so), fun, and replay value. The best part about it is that it feels really gratifying when you get really good at it after dying over and over, and there's never a point where I feel dying is the game's fault.

Overall, I don't really have anything to complain about with this hack. It looks great, it sounds great, the A.I is great, and the level design is great. While I don't think I would call it the greatest hack of all time, I certainly think you's be doing yourself a disservice by not at the very least giving it a try. I give this hack a full recommendation to go play it!

Plint Michigan ReviewsPlint Michigan2011-09-20-

I have the most random reason for reviewing this game.

I've been playing King of Fighters games for a while. One of these is KoF 96, which marks the first appearance of a character named Goentz. This guy kept beating me over and over, so of coarse I got to listen to his theme a lot. Yes, I think you know where this is going.

At first I thought nothing of his theme until just recently I was thinking about it and I started to think "Didn't I hear that melody before?" And that's when I dug out a copy of Rockman No Constancy from my thumb drive and played Bubbleman's stage. Sure enough, in 8-bit form, the song playing during the long treacherous temple using graphics from Donkey Kong Land for the Gameboy was none other than the theme of the Orochi King himself, Goentz.

But to the review. I like me some Megaman, and I like me a challenge. This game does NOT disappoint on that aspect. We got new music from not just KoF 96, but there are melodies from Megaman Zero, Namco X Capcom, Legend of Valkyrie, and... the rest I have no idea. The graphics are amazing, imitating games like Megaman X, Donkey Kong Land, Yoshi's Island as well as others. But the gameplay is what seals it for me.

Sure, it may be your basic Megaman Full-Throttle hack with bells and whistles, but the game is challenging! And by challenging, I mean possible challenging. You don't have any of those unfair traps like in Exhaust where the only way to make it possible is to have the turbo on(Quickman's stage is what I am talking about, of course). This game has pure raw challenge that will satisfy the hunger of a Megaman thrill-seeker. So if you like challenge, this is the game for you. Of course, Megaman fans and people like me who are only interested in full throttle hacks would also be interested as well.