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Mini-Maps Upgrade

Original game : Final Fantasy III

Platform : SNES

Author : Yousei

Release date : 11 March 2017

Category : Improvement

Patch version : 1.2

Modifications : G

Downloads : 274

ROM Information

File: Final Fantasy III (U) (V1.0) [!].smc
CRC32: D184D919
MD5: 4CDFC79B44CD6D532DC6631A5C762094
SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16
File: Final Fantasy III (U) (V1.1) [!].smc
CRC32: E71362B7
MD5: EF1DE04CA2F61E88B77FA0F101C914DA
SHA1: 8B114342C844255C59B4345A30E0A34E784680EA
Headered and unheadered patches included

Hack description

This modification showing mountain ranges on both mini-maps was originally applied in the now obsolete FF3Edit editor when you save the ROM. Since those new mini-maps take more space, WOR mini-map was stored at F0/0000 when saving. With the patch, all subsequent compressed graphics after WOB mini-map are shifted and some of the EF/FBC8 free space is used instead.

This patch is a good way to have this FF3Edit feature without taking the chance of corrupting your ROM. The changes are done in a more logical way, freeing the beginning of the $F0 bank.

Since the original FF3Edit code did not take into account the Sealed Gate Continent rising, an app has been coded to fix the bug and work with custom maps.

Screenshots

Contributions

ContributorType of contributionDescription
YouseiOriginal HackingActual mini-maps editing (for FF3Ed)
MadsiurHackingCompressed graphics space optimization and patch creation

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