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Super Mario Bros. Special for NES
Original game : Super Mario Bros.
Platform : NES
Author : TRIFORCE89
Release date : 03 April 2020
Category : Addendum
Patch version : v03-04-202
Modifications : G, L, T, P, O
Downloads : 4415
ROM Information
Super Mario Bros. (World) (HVC-SM).nesHack description
==Removed at request of Author==Screenshots



Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Levi “Karatorian” Aho | Original Hacking | Original Release: Engine Hacking, Tool Programming, Packaging |
| frantik | Original Hacking | Original Release: Engine Hacking, Level Editing, Graphic Design |
| Messatu | Original Hacking | X1 Release |
| TRIFORCE89 | Hacking | NES visual restoration and improvement |
Reviews
| Not sure about the SMB2j and other tile changes | frantik | 2021-03-22 | Version v03-04-202 |
Merging the title screen from Messatu's hack makes a lot of sense, though I feel like the SMB2j and other tile changes detract a bit from the port. The original SMB Special used the same tiles from SMB1, just with different palettes because NES colors were not possible on that machine. | |||
| The Best Version of Super Mario Bros Special | PowerPanda | 2020-10-14 | Version v03-04-202 |
I have written before about how.. well... SPECIAL "Super Mario Bros. Special" is. Developed by Hudsonsoft for Sharp Computers, it shows a dedication to great level design and fun twists on the concepts used in SMB1. Why not have an underground castle? What about a special stage in a castle? How about a path that you can only take as small Mario, with no enemy in sight that you can hit to shrink yourself? SMBS throws in all of those and more. The difficulty remains moderate too, being harder than SMB, but easier than The Lost Levels. While some of the extra powerups from the original computer game did not make the transition to the NES version, the tradeoff is that you can play the game with sidescrolling and a consistent framerate. There are currently 3 versions of "Super Mario Bros. Special" on Romhacking.net. I don't know how I missed this version the first time I played through the game, but it is easily the best. TRIFORCE89 used some tiles from SMB1, some from SMB2j (including unused beta tiles), some from All Night Nippon Mario Bros., and even some from Super Mario Maker. This gives the game its own identity, and the feel that it's truly the halfway point between SMB1 and SMB2j... SMB1.5 if you will. I would recommend this to anyone. | |||
| Great slight improvements... but not fully | Eden.GT | 2017-01-15 | Version 2017114 |
The title screen from the Messatu's port into Frantik's port makes it a huge enhancement! Not only that but the selection of the SMB1 and SMB2J graphics are thankfully chosen carefully. Great to see the beta-SMB2J ground tiles instead of the normal SMB2J ground tiles! Aforementioned, the mixes between the two ports are good too. ...Thought that there are still things from the original game which are not yet ported as a hack. Where are the counterclockwise long firebars, new powerups, and enemies? I would expect these things to be ported too. The updated 1-3 cloud background is also lacking. In this upgrade, I recommend playing it for those who have not played (or least heard of it)the new port yet. But I won't predict that players who have played the previous two ports to try this again, as there are not yet any further changes that affects the gameplay. P.S. There is a small bug that the piranha plant's location is one pixel off to the right. Please fix it. | |||