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Double Dragon 3 Deluxe

Original game : Double Dragon III: The Sacred Stones

Platform : NES

Author : Zeikar

Release date : 05 February 2017

Category : Improvement

Patch version : 1.0

Modifications : T, P, O

Downloads : 4153

ROM Information

Double Dragon III - The Sacred Stones (USA) - NOINTRO
CRC32: 7A6E0454
MD5: A5484DA6FEADC9C8FDB2B1A8EDF97EE2
SHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459
SHA256:6A10A2EC6DFC612F2E3B139F12623AC6BF0C1043710C9A56794719CC59F0D32E

Hack description

Double Dragon 3 Deluxe is a hack that not only adds Jimmy as a playable character, it rebalances the game in difficulty. Health is now 255 and weapon usage is now 99. Enemies are weaker and characters are slightly stronger.

This hack uses Double Dragon 3 (Easy) hack by tog as a base, the program GGGuy (Game Genie Guy) by Kyle to add in Jimmy, and the hex editing program HxD to edit health and weapon values and also fix Jimmy's name.

This hack did not use the Double Dragon III - Difficulty Fix
hack in any form.

Staff note: The author has requested this patch be removed due to issues with the difficulty balance they do not have time to sort out.

Screenshots

Contributions

ContributorType of contributionDescription
ZeikarHacking
togOriginal Hacking

Reviews

Sets The Difficulty To Very Very Very Easy ModeEldrethor2021-07-31Version 1.0

There's no getting around the fact that Double Dragon III is a ridiculously hard game, and it's one that severely punishes you for not having pixel-perfect execution, so it's a game that clearly needs rebalancing to bring the difficulty more in line with what a Normal Mode should feel like. That being said, this hack feels like someone went nuts with their Game Genie.

Having Jimmy available from the start already gives you a significant advantage, but cranking every character's health to 255 and maxing out their weapon charges to 99 allowed me to just plow through every level without resistance. Everything can be Nunchucked or Iron-Clawed to smithereens, with no concern for damage intake. At that point, there's no challenge left, which is fine for people who just want to experience the game from start to finish, but it's a one-off experience that becomes uninteresting after a single run.

Keeping Jimmy available, increasing each character's health by only 10 units or so, and increasing weapon charges by a few smidges would probably be enough to bring the difficulty down to a manageable state. Otherwise, while I absolutely commend Zeikar for making the effort to make it less punishing, I feel that the changes here do more harm than good. For that reason, I can't say that I'm a fan of this particular hack.

Double Dragon 3magnitude102017-02-23Version 1.0

Great effort, I wanted to say first and foremost that I played through the hack last night and enjoyed it.

Bought Double Dragon 3 with my own money as a kid coming off of Double Dragon 2 and hated it so much because the difficulty was stacked so highly against you.

Usually when I played it I barely made it past the first stage and the furthest I ever got was the stage after you get Chin, by that point because the game didn't replenish your life you're usually so beat down that you might as well just turn the system off without even attempting the stage.

So it was quite nice to actually see the game through to the end, however the game now has the opposite problem that it originally had. There is ZERO challenge. I plowed through the entire thing with no effort. I was hoping for a difficulty akin to Double Dragon 1 or 2 when I downloaded this.

I just think you went overboard stacking the game in the player's advantage. I think in addition to making the attacks stronger and the enemies weaker that boosting all the life stats to 255 as well was severe overkill. Having all the weapons have 99 uses just led to me cheesing the entire game with nunchucks with zero consequence. And with the extra brother in addition to the 3 other characters, you end up with four gigantic 255 life bars and you're pretty much invincible. Unless you fall down a pitfall there is NO challenge. I think you added unlimited continues too, I do really appreciate that, keep that.

I appreciate all the work you did fixing the Bimmy thing, adding the extra brother, and just overall making the game better and more accessible in general. It IS still an improvement, don't get me wrong... Just needs tweaking to make it less of a cakewalk. That's all. Thanks for hearing me out.