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Super Mario Bros. 2 - Standard Mario Patch

Original game : Super Mario Bros. 2

Platform : NES

Author : RetroRain

Release date : 22 April 2017

Category : Improvement

Patch version : 1.2

Modifications : G, T, P

Downloads : 1735

ROM Information

Filename Super Mario Bros. 2 (USA)
File MD5 71576D8339BD63198FCFC51A92016D58
File SHA-1 7DF0F595B074F587C6A1D8F47E031F045D540DAE
File CRC32 7D3F6F3D
ROM MD5 CCD25B4FA7ACDDEF38D75212AE0E5432
ROM SHA-1 43AC7C7AAF1846EAD7B544302BB9131E4964FD32
ROM CRC32 57AC67AF

Hack description

This is a patch for the USA version of Super Mario Bros. 2, to make the game more like the other Mario games. For instance, the cherries have been replaced with coins, and collecting 100 of them will give you an extra life. The turtle shells reverse direction when colliding with a wall, rather than disappearing. The readme contains all of the changes that have been made to this game.

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Nice ideasEmployee2017-03-02Version 1.0

I always thought SMB2 USA could be improved if it fell more in line with the rest of the series, so I was very interested in this hack. However, simply swapping out the cherries for coins has a couple issues in my opinion.

First, you no longer get a Star for collecting five cherries, which can make some areas of the game a bit more challenging than they originally were.

Second, collecting one hundred of the coins to earn a 1-up takes quite a while, as there aren't very many of them placed throughout the game. I didn't earn a 1-up until stage 4-2, and had even backtracked to recollect some coins in the earlier levels. This isn't a that big of a deal since you can still rack up a ton of lives with the Bonus Round coins.

The change in how you earn/obtain invincibility stars, is interesting, but as the readme states, the mechanics of it are a little strange. After you've pulled the star out of the ground, you have to throw it, otherwise, you're left open to take a hit from enemies. The other issue is that when you do throw the star, it moves away from you, which can also result in taking a hit as you try to chase after it.

The usage of shells didn't really change much in any spots that I tried it.

The updated color palettes, mushrooms, and lifebar do look good, and the addition of the missing animation frame is a nice touch.

So, if it wasn't for the Bonus Round lives still being easy to rack up, I'd suggest lowering the coin pickup 1-ups from 100 to 50. And for the stars, is there possibly anything in how the Stopwatch worked instantly on pickup that could be used in picking up stars?

Still an interesting hack that's worth a look! I had fun with it.