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Castlevania: Dawn of Sorrow Fixed Luck

Original game : Castlevania: Dawn of Sorrow

Platform : NDS

Author : LagoLunatic

Release date : 06 April 2017

Category : Bug Fix

Patch version : 1.0

Modifications : P

Downloads : 6601

ROM Information

Name: Castlevania - Dawn of Sorrow (USA).nds
MD5: CC0F25B8783FB83CB4588D1C111BDC18
SHA-1: 47530FF87E608F88105A314FDF36DC385F8DEC94
CRC32: 135737F6

Hack description

The luck stat is bugged in Dawn of Sorrow and has almost no effect on drops. Even a full 99 points of luck only increases drop chances by a small fraction of a percent.

This patch fixes luck so that each point increases soul and item drop chances by +0.1%.

This patch only works on the North American version of Dawn of Sorrow.

Screenshots

Contributions

ContributorType of contributionDescription
LagoLunaticHacking

Reviews

speaking from a vanilla playthrough perspectiveVuubik2020-05-02Version 1.0

For those of you who think otherwise, Luck IS Broken in DOS- as I went through an entire playthrough missing a vast quantity of enemy souls, including the houndeye soul- wearing the 777 Lucky Jacket, and essentially evey luck item in the game with some of the most abyssmal griding to date- and even then I still never 100%'d everything (I think). DoS is the weakest in the DS trilogy and it's down to this glitch, and the awful enemy placement- there are just some areas in the game where there are too little, or seemingly 'mismatched' enemies in areas where they didn't fit the theme or belong in terms of spawn and path-following- basically there are a few areas in the game where I would stop and think 'wait, there's not X enemy there to harm me?' There's also a cutscne glitch where if you go to the clocktower first rather than this outehr route with the Buers and Cagnazzios, the cutscene will play, but the camera positoning is off- and that was down to getting to some areas using ability/item ability ricks. It's been a couple years since I played, but seeing as my very first emulated playthrough had me get the Houndeye soul first-served and every one after had me speeding through the game constatly looping around an area over and over killing the 1-2 ones in one area because that's like, the only place you find them, and not in the classic NES theme stages where you'd think they'd be in celebratory fashion, that you can get their soul.

There were others like this, like the non=platforming 'miniboss' hallways with ONE single enemy in them instead of you know- maybe making use of something like that with the breakable balor blocks (Strategic bloc kbreaking and enemy dealing with stage hazards) but no.

There's probably more but I wouldn't replay the game to commit all the things that come to mind a second time- but there's nothing quite like the sting of defeat/dissapointment when you get the Best Luck gearm only for it to not work and you only disocver this AFTER a vanilla non-hacked playthrough.

The icing on this cake of despair is that I'm harbouring suspicisions thate there may be slight tweaks/gameplay differences in the EU/UK NA & JP versions of DOS, because I'm pretty sure the one that MAY have had Luck working was the EU one, and there was some sort of difference with the knife/ara opening trick using it in one version, but my memory is foggy on that- I'd really just like a hack that re-does enemy placement but also keeps attention to foes that are supposed to be common in stage distribution being frequent enough that they aren't 'backtrack tier' I think I had another issue with certain soul/abiltiy configurations too lategame- like how most of what you're up against in the chaos realm is grindiest of all because those are the only areas you'll find them in abundance- if there was anything I'd change in DOS it's having those creatures show up elsewhere by chance or somesuch, just so the gameworld have a tiny bit more reason for me to speed through it all to murder everything in sight- there just ended up being points in the game where having to stop and grind utterly killed my enjoyment- and even with LUCK to the max, I fared almost no better- even with the grinding items on.

Hope this allviates these burderns for the future.

Good, but was it really a bug?Ness2018-01-23Version 1.0

DoS can be a very grindy game at times, and this patch makes things easier and is indeed recommended for a replay.

Even with the patch, things aren't just handed to you and still need to grind a little, which is how it should be.

However - once I started acquiring enough Luck inducing equipment and souls, I felt like rare items dropped way too easily, it was comparable to playing Luck mode in SotN, which lead me to wonder if what the hacker describes as a bug really was a bug or was intended, and I'd love to know the reasons why he calls it a bug.

Luck being what it is, I may just have been incredibly lucky as far as rare items were concerned, again, souls were fine.

Great for ReplayVernonKun2017-10-06Version 1.0

I still remember the painful experience of grinding when I first played the game. This hack makes the drop rate much more reasonable. Good for people who wants to replay and have 100% collections. For the record, I just completed both Aria of Sorrow and Dawn of Sorrow with this hack with 100% souls and items (with the exception of Gergoth's soul and later great swords). Each of these take me 17 hours. Without this hack it would take much longer to complete Dawn of Sorrow.