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Dragon Warrior II General Improvement
Original game : Dragon Warrior II
Platform : NES
Author : Fauntleroy
Release date : 08 March 2023
Category : Improvement
Patch version : 2.0
Modifications : P
Downloads : 1553
ROM Information
Database match: Dragon Warrior II (USA)Hack description
The purpose of this hack is to mitigate many of the flaws of Dragon Warrior II in order to create an overall play experience more similar to that of its NES sequels.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Fauntleroy | Hacking |
Reviews
| needs alot more work for mini-bosses which are way to difficult | omegadony | 2023-11-17 | Version 2.0 |
In general is fun until you reach mini bosses which are impossible to defeat unless you grind like crazy as they cast explodet non stop. Its extremely frustrating as you feel comfortable during dungeons but only to be completed wiped in one turn at bosses as the boss are insanely unbalanced. I'm at level 22/20/16 and cannot seem to progress any further because of this (until I grind for hours which defeats the purpose of this rom hack) Maybe using save states could make this possible? I would say mini bosses need to be toned down a bit or make the increase in difficulty more gradual. You are better off playing the base game to have a more fun experience than this. | |||
| Great way to play a classic in modern times | retrohacknerd | 2023-03-25 | Version 2.0 |
Great hack all around. The biggest problem with vanilla DW2 was always the ridiculous amount of grinding. This hack really cuts down on the XP and gold grind, and makes the game more interesting with better gear options for the Prince of Cannock and Princess of Moonbrook. No more garbage chests either. I really appreciated finding useful things in chests and no traps. Although the grind is reduced, the combat remains unforgiving and the enemies that used to wipe your party are still capable of wrecking you and costing you half your gold. If you haven't played DW2 in a while I definitely recommend this hack. | |||
| Amazing hack! But there's a problem... | RedXTheChosenOne | 2021-08-22 | Version 1.0 |
I love everything about this hack, it lessens the grinding while also making the other characters stronger and more reliable on combat. But I also noticed that because of the miniboss buff, (particularly the Gremlins) since some of them actually appear as normal battles, this means that their normal encounters (especially when there's a lot of them like four) are absurdly hard. I suggest you to just move their encounter area to a more advanced part of the game or just remove them from normal battles, which is also good because it makes them more unique. This would make this hack more balanced! | |||
| A great hack over all, especially for new players | zhitnik | 2020-04-30 | Version 1.0 |
This has always been one of my favorite Dragon Warrior games. I was a teenager when this game released, and I fell in love with the difficulty of the game. You really had to invest time grinding levels and managing resources to get through the towers and dungeons. Having a notebook to map the later dungeons was practically a must as well. Well, now as an older man with less time on my hands, I decided to do a playthrough of this hack. This hack is very well done. The flow of the early game (one of the worst parts of the original in my opinion) is vastly improved with the extra experience and gold. I was at Lianport grabbing the ship in record time. I also like that the experience from the endgame monsters wasn't altered too much. The endgame should be a bit of a grind in my opinion. I generally liked the armor buffs. Clothes hiding and magic armor are definitely more useful and the companions feel considerably less fragile. The buff to magic armor was especially nice, since it is the PoC's final armor (not counting the overpriced mink coat), and always seemed substandard compared to the other 2 characters. I'm a huge fan of the change allowing the PoC to equip the sword of erdrick. The sword was basically useless in the original game, being practically equivalent to the giant hammer (available for 4000 at tantegel castle), and surpassed by the dragon killer soon after. However, I think allowing the PoC to equip the light sword makes him a bit TOO powerful in the late game. Having the sword of erdrick be his final weapon seems fitting thematically, and he would still have access to the falcon sword in the end game as a second option. My final and biggest gripe is the availability of wizard's rings throughout the game's treasure chests. I understand the need for putting more useful items in chests, but in my opinion, part of what makes old dragon warrior games great is careful resource management. Having items readily available that refill your MP takes away a lot of that tension. I always liked crawling out of the cave to rhone with one character alive and completely depleted resources. Anyway overall, this hack fixes a lot of the early to midgame issues that the original had, while making the late/endgame considerably easier. I appreciate the work put into this hack, and recommend it overall. | |||
| Good but could have lessened the encounter rate | YX-0 | 2019-04-28 | Version 1.0 |
It's pretty good, leveling up seems more natural and balanced, and not so frustrating as it was before. But the only thing that kept me off is the annoying encounter rate, it quickly got to my nerve when like every three/four steps a monster comes out, hope you fix this, 'cause otherwise the patch is perfect. All in all, I recommend it, seriously, if you ever wanna play the game, use this, the difficulty in the vanilla one is horrendous. | |||
| Exactly the fix this game needed! | tog | 2017-06-26 | Version 1.0 |
For years now, I've been wanting to play the Dragon Warrior series, but was always turned off by people talking about this game's difficulty. Well, that is not the case any more. Playing this game for the first time using this hack, it seemed like levels flowed naturally without much excessive grinding. There was a bit of level-building in the beginning, but not so much to turn the game off. The difficulty seemed well-balanced as well. I didn't have much trouble with the game at all in that regards. The only thing I could mention is that there needs to be more balancing towards the end of the game. Enemies become so difficult and no longer give off as much experience as is truly needed to complete the game. I would suggest dramatically increasing the experience gained in the final areas to make it easier to level up to the extent that is needed to survive that part. Overall, though, this hack is exactly what we needed. If only more like this for various other NES RPGs, like the other DWs and FFs, existed, the library would be much more playable. Kudos to the author for a job well done! Highly Recommended! | |||