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Proto Man VI

Original game : Mega Man 6

Platform : NES

Author : Nazeji

Release date : 20 June 2016

Category : Improvement

Patch version : 0.70

Modifications : G, T

Downloads : 1351

ROM Information

Mega Man 6 (U).nes
MD5 Checksum: 37BB1A39A69BC6D1BCCAE0DD5411330D
SHA-1 Checksum: 32774F6A0982534272679AC424C4191F1BE5F689
SHA-256 Checksum: 86E069792ADDF21322355C245A0B155BA74E123B4A3EB9CD347175444569D122

Hack description

This is a hack of Mega Man 6 that replaces Mega Man with Proto Man.

Currently the changes made are:
- All of Megaman's Sprites are replaced with Protoman, including the Jet and Power Adaptors, and the 1up Helmet.
- Graphics of Credits, Title Screen, Stage Select, Password Screen, and Weapon Menu Screen.
- All Palettes that needed changing.

What still needs to be done:
- Cut Scenes need Megaman to be changed to Protoman.
- A few various Tile Mappings need changing, which will require expanding the ROM (Protoman's Cape needs more Tiles in some Frames and Tiles of a different Palette so it can be Yellow, + "MEGAMAN VI" Text in Weapon Menu when equipping a Suit / Armor needs this done so it can be "PROTOMAN VI, and a few other tiny adjustments")
- Programming the Shield to actually be functional.
- Slight Player Character adjustments to remove the sticky control feeling he has in Mega Man 6.

Screenshots

Contributions

ContributorType of contributionDescription
NazejiHacking
thainferno305Graphics

Reviews

Protoman 6 reviewinsectduel2017-12-01Version 0.70

I know it's a beta version and not fully complete but comparing with MetHy's Protoman hack in Megaman 5 it is fully functional and true to the source material from Megaman 9 or 10. Why is Protoman's shield sprite standing instead of the jump state? I have nothing anymore to say after looking at it. I am hoping MetHy will get it right!