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Earthworm Jim 2 PSOne PAL to NTSC

Original game : Earthworm Jim 2

Platform : PSX

Author : Sakitoshi

Release date : 01 February 2018

Category : Improvement

Patch version : 1.3

Modifications : O

Downloads : 2727

ROM Information

Name: Earthworm Jim 2 [SLES-00343].img
Size: 460237008 bytes (438 MB)

CRC32: ABE93015
CRC64: 47F44D00AB8048E9
SHA256: 93CCE44CDF68EE2B60DB3A77CE7965A3E14ADDFD6575D0C16BB22C9BEBEE2E63
SHA1: 4B1DD88EA87D3297FADBD3E086EF88F09E34AB45
BLAKE2sp: 41E6C25D5AD2013006A676FB63ED50117F3B756392FDDF36D4DCC30963BE662A

--------------------------------------------------------------------------

Name: Earthworm Jim 2 (Europe) (Track 01).bin
Size: 33631248 bytes (32 MB)

CRC32: 0173FAFB
CRC64: EAD67AD2E306D318
SHA256: D251CF65BB60EE375778F4369CF74FB88371E07EAB51EC337C0AD34F8DEF932B
SHA1: 20F726EEB8B9E969AD74675A9615E096C92D011C
BLAKE2sp: 852256D3B2354ABF8E4A62B0633C4B188AE455DC472BFDB7A498E6221262090A

Hack description

Conversion of Earthworm Jim 2 for the Playstation from PAL to NTSC.
The speed of the game is affected by the change from 50Hz to 60Hz but the same happened to the SNES, Genesis and Saturn versions.

The TitleID was also altered from SLES-00343 to SLUS-00343 which isn't used by any other game.

Track info shouldn't have changed but a cue file is included in the patch just in case. As a bonus there is also an edited cover.

Screenshots

Contributions

ContributorType of contributionDescription
SakitoshiHacking

Reviews

Increases game speedListai2020-12-26Version 1.3

The game becomes too twitchy as a result of the patch - which is a pity because it's fun to look at the differences between the PSOne and Saturn versions.

CDDA Issues on EmulatorsPr3tty F1y2018-02-04Version 1.1

I don't have any physical hardware to test this on, but I think there is an issue with the CCD image that this patch is based upon. I end up with CDDA issues (e.g., silence with various tracks - different in different emulators) in both ePSXe and Mednafen with both the base image and the patched image.

I was able to remedy this by applying the patch to the CCD image, opening the patched CCD image in ISOBuster, extracting the patched 1st track as RAW/BIN, and then using that RAW/BIN patched track 1 with the REDUMP BIN/CUE ISO of the game (e.g., the one with separate *.bin files for each track and just replacing the original track 1 with my extracted patched track 1).

Still recommended and as with the above 'fix' in place, the game runs wonderfully as NTSC.