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Castlevania: The Red Wizard

Original game : Castlevania

Platform : NES

Author : NinjAkira

Release date : 29 August 2018

Category : Complete

Patch version : 1.0

Modifications : G, S, L, T, P, O

Downloads : 2591

ROM Information

No-Intro Name: Castlevania (USA)
(No-Intro version 20130731-235630)
File SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341
ROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD
Patched File SHA-1: AE1C34A80D588B7B99825D47A1BDDA8D4AB5F5A8
Patched ROM SHA-1: 7AE2A39B2A8553CCB257878347DD1FA4865C6424

Hack description

Be a powerful wizard!
- This hack remasters the Castlevania songs.
- Changes the sound effects
- Enemies move faster.
- Holy water runs through the screen jumping.
- The dagger is a devastating fireball that causes more damage to enemies.
A blinking ray comes out of his hand.
In addition, there are secret passages. All phases were modified with respect to color and difficulty.
If you are looking for a different and fun castlevania hack, you should play this. =)

this ips should be applied in Castlevania (U) (PRG 0)

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Too fast and too many flying enemiesCasfin2019-02-14Version 1.0

OK, the hack is one of the best I have played, but I dont know WHY the author chose to make the enemies so FAST. Another problem, as the title says, there are too many bats and medusas flying about.

Awesome Hack but not for EveryoneHiro X2018-09-02Version 1.0

This is the best Castlevania Hack I've ever played, I love how the sprites are designed and I also like how the music sounds, maybe the only problem is that enemies are too fast, that might be hated by some players, but I'm okay with it, also the puzzles are a neat touch! Keep up with the good work!

Enemies are too fast!Horrorfreak1062018-09-01Version 1.0

The enemies of this rom hack are way too fast and it's virtually unplayable if I'm being 100%. The idea is really cool though, being a wizard and replacing the subweapons with magic spells is a really neat idea and it could definitely work. But I hope the creator of this hack releases a version where enemy speed is put to normal. It also doesn't help that the player speed is unchanged. It's a brutally unfair challenge and it's a shame because this hack is very promising. It only takes one change to make this hack great and I hope the creator considers this change, or at least has an optional file for players who want something that's a bit more fair. I haven't been able to beat the second level over the multiple hours I've played this hack and I really want to beat it, but I honestly deem it near impossible with the enemy speeds.

Let's learn to spellbogaabogaa2018-08-30Version 1.0

This patch does create a very unique Castlevania experience. Very fast paced and impossible at first glance. If you keep trying you might find the necessary wizardry to get past this madness. I had a lot of fun playing through this hack. It is kinda funny how everything slows down in the second quest. May be this would be more accessible for everyone when things would be slowed down a bit. In the other hand if you like to have a hard nut to crack here you have it. May be it could be delivered with different difficulty patches. There could still be some balancing done. For example if you die to the Grim Reaper you may not recover on the last checkpoint you are better of to gameover.

I was very surprised how well this heck presents that wizard feel and it is very satisfying to clear a screen of enemy with the new sub weapons or blast a boss with three fireballs to the hell they come from.

PRG 0 might be bad choice for this kind of hack since it can crash when a lot of sprites are on the screen.

Dracula is too hard to find in my opinion. There been some hints needed.