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Spekkio Lufia
Original game : Lufia II: Rise of the Sinistrals
Platform : SNES
Author : Artemis
Release date : 29 April 2024
Category : Improvement
Patch version : 7.0
Modifications : G, T, P, O
Downloads : 5154
ROM Information
Lufia II - Rise of the Sinistrals (U).smcHack description
WARNINGScreenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Artemis | Hacking |
Reviews
| I guess if you're a masochist, you might enjoy this | Zorlock Darksoul | 2023-03-30 | Version 6.0 |
I was having a good deal of fun with this until the last 10-15% of the game. At the start, I was appreciating the updated translations and the slightly tougher encounters. It was challenging but fair. Then the difficulty skyrocketed, and my enjoyment plummeted just as much. It stopped being "challenging but fair" and instead became just plain trollish. The battle against Amon in the Spirit Shrine completely ruined the experience for me. Yes, I'm aware that winning the fight is optional. But I was expecting something on par with the first encounter with Gades, where winning is just a matter of being able to survive his attacks. The nonsense Amon hurls at you is completely ridiculous. It's not that he causes too much damage; I was able to handle that. The problem is in actually damaging HIM. His Chaos Wave reverses the effects of attacks and healing on him. That is, all forms of attack recover his HP, and healing causes him harm. You might think, "Okay, so just throw a bunch of Champion spells at him until he falls, right?" Sure, if you want to be at it for an hour or so. A Champion spell from Selan was causing 50 damage. A Valor spell did 150. Amon has 10000 HP, according to the bestiary that comes with the patch. You might eventually be able to whittle him down, but only if you can overcome the healing he gets when your confused allies attack and give him back 600+ HP. It quickly became a tedious proposition to try to win the fight, and I stopped playing then and there. If the healing spells didn't have a greatly diminished effect, I would have considered it a neat twist. But if this is the sort of thing the author believes makes for a fun challenge, I don't want to see the rest. | |||
| Fun and Refreshing Until the End | GunarmDyne | 2020-09-17 | Version 4.9 |
It felt nice to play through the game again with a corrected script and having Retry Mode unlocked from the start. The hack itself felt a little more catered towards playing immediately on Retry Mode, as the enemies and later bosses definitely felt a bit tougher. The challenge curve felt nice until reaching the very end. While the first two final bosses were a good balance of challenge and fun, the final two all but killed my enjoyment of the hack due to requiring precise strategies and needing to obtain specialized equipment to protect against their instant death and status ailment-inflicting attacks. Even then, the semi-final boss is still a bit of a luck-based mission while, as of writing this review, I have yet to beat the final boss because it's even worse. The layout of the game's finale is a strike against making multiple attempts due to needing to fight all of the final bosses each time. It's getting to the point where gaining stats through gaining levels is no longer viable and I have to grind for stat-boosting item drops. There is tough, but fair, and then there's taking things a few steps too far as this has done. | |||