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Disney's Pinocchio - Prototype Fixes
Original game : Disney's Pinocchio
Platform : 32X
Author : Barone
Release date : 17 February 2019
Category : Improvement
Patch version : 1.0
Modifications : G, S, O
Downloads : 1382
ROM Information
Pinocchio (Europe)Hack description
This patch fixes and improves several details of the 32X version prototype recently released by Hidden Palace, bringing it closer to what would be a proper commercial release:Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Barone | Hacking |
Reviews
| Great fixes, but a few more things would make it the absolute version | alien nose job | 2019-02-21 | Version 1.0 |
These fixes are great and do exactly what is stated above. Namely, playing at 60hz, with the music playing at the correct speed and with the enriched color palette of the 32X (the only time I preferred colors before the fix is Jemini's stage, but it is completely subjective). I didn't mind the game being slightly faster as these games are slow anyway and at 50hz it's extremely slow. But there is a couple more things that would need a fix :
About the animation issue, compare his jump forward animation with the 16 bit versions and you'll notice that in the 32X's he's stuck for 17 frames (for a full jump) in a bent forward pose instead of moving his arms upwards like he should. Looks a bit clumsy and strange since everything is so well executed. Frames do exist as they are displayed normally on a neutral jump but wrongly timed there. As for the floatyness... hard to put my finger on it, but Pinocchio has a tendency to slide a bit before jumping forward, making the platforming harder. I'm not sure who's the culprit, but it seems the input takes more time to take effect while he jumps immediately in SNES or Megadrive, didn't check the numbers though. I don't think it is an emulator issue, I even tried decreasing the input time in RetroArch using Runahead but it still felt off. Well, it's just my two cents anyway. Thanks a lot about this fix ! | |||