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Super Mario Bros. (European) - Revision B

Original game : Super Mario Bros.

Platform : NES

Author : Szemigi

Release date : 17 August 2020

Category : Improvement

Patch version : 1.1a

Modifications : G, S, L, T, P, O

Downloads : 1636

ROM Information

Super Mario Bros. (Europe) (Rev 0A).nes
File MD5: 673913A23CD612DAF5AD32D4085E0760
File SHA-1: AB30029EFEC6CCFC5D65DFDA7FBC6E6489A80805
File CRC32: 7D5FAA58
ROM MD5: BA39DDE63AB209B1BC751E0535E72B18
ROM SHA-1: 0C4992FC08D2278697339D3B48066E7B5F943598
ROM CRC32: 9A2DB086

Hack description

Super Mario Bros. (European) Revision B is the second (but unofficial, fanmade) revision to the official PAL version (Revision A) of Super Mario Bros. This revision was made with the PAL version's source code that was converted to NTSC (so it works with ASM6) by SpiderDave.

- The Lakitu now throws the Spiny Egg correctly.
- All the red-colored enemies/creatures and collectable items have darker color in castle or underground levels.
- All the green-colored enemies/creatures and collectable items have darker color in ground levels.
- The edge of the cloud/bush is now fully filled with black line.
- The exclamation mark has been resized.
- The dot has been aligned upper.
- The cross graphic by the coin counter has been aligned upper.
- Between the '1 PLAYER' and '2 PLAYER' texts now there is a dash.
- The ending text has been rewritten to be easier to understand.
- Between 'THANK YOU' and 'MARIO!' (or 'LUIGI!') there is now a comma.
- The musics, the sound effects have their original pitch and speed again.
- World 5-3, 5-4, 6-4, 7-2, and 7-3 have completely new different (but selfmade) layout.
- In World 2-1, 4-2 and World 8-4 the pipe's entry now leads the player to the correct place.
- In World 4-2 the teleport glitch has been fixed.
- At the beginning of World 5-1 the castle's length is fixed.
- If the player jumps over the flagpole, there is no endless path anymore.
- Luigi is now a green palette-swap of Mario, but both use the same fire palette.
- Like in Vs. Super Mario Bros., the fire palette of Mario and Luigi has darker yellow color.
- In World 6-3 the Bullet Bill zone has been moved to the further right to prevent the glitch.
- The player can no longer get to the minus world.
- The reversed L-pipes (in World 1-2 and 4-2) are moved to the warp zone directly letting the player to decide whether he/she wants to go to an other world or finish the actual world by going through the reversed L-pipe.
- In the "mushroom sky" warp zone, in World 4-2, an additional reversed L-pipe has been added.
- The lava is darker red.
- World 8-4 has been slightly modified.
- The top of the water area in World 8-4 has been filled with block.
- In the water area of World 8-4 there is a pipe, which has been removed and a hole has been added instead.
- It's not seen in the underground levels, but the water has darker cyan color.

SPECIAL EXCLUSIVE BONUS FEATURE:
- World 9 added as bonus, which is a hard-only "ghost" world that can be accessed by completing the game and then pressing B on the title screen to choose it. Keep in mind that after completing World 9-4 the player must press B again to return to the title. Important that no Bowser can be found and the player will be in hard mode in all cases!

World 9 checkpoint infos:
- World 9-1: does have checkpoint
- World 9-2: does have checkpoint
- World 9-3: does not have checkpoint
- World 9-4: does have checkpoint

Screenshots

Contributions

ContributorType of contributionDescription
SzemigiHackingProject leader, ASM source modifying and compiling
doppelgangerHackingOriginal SMB disassembly
MrWintHackingPAL version disassembly
Eden GTHackingTechnical help
SpiderDaveHackingSource code converting, technical help.

Reviews

the changes are excellent but one thing missing...Dark Mario Bros2024-06-06Version 1.1a

I love all the changes, but one thing missing, two in fact... a USA/Japan Version of this patch and use the original NES Luigi Palette for his fire form, other than that this hack is 10/10 in my book.

Great hack, but could use a few changes.HTV042020-05-29Version 1.0

I really like most of the changes in this hack, especially the fact that the Lakitu behavior has been fixed, that Luigi now has his own palette akin to his SMBDX one, and that the lives counter is more accurate. There are some changes I don't like, however, such as the coin pitch and the three-digit coin count (which is useless because the coin counter resets to 0 after collecting 99 coins). Other than these issues, this hack is amazing. Great work!

You should release the ASM for this hack, so it could be used as a framework for other hacks.

Probably the best version of SMBtimeisup2020-05-12Version 1.0

I love little quality of life hacks like this that fix minor annoyances in games. Even as a kid little attention to detail things like no border between trees and sky could get to me and wondering why can't the coin counter go above 100? Why can't lives go higher than 9 and turn into symbols? Why do Mario and Luigi look the same when they become fiery? This fixes those and more. I don't know that it matters that this is the PAL rom since they corrected the speed. From what I've read, the PAL SMB games were optimized for 50Hz gameplay but the music was not. This way it has been corrected for everyone.

Almost exactly what I want from a hackTheNintendude642020-01-26Version 1.0

I absolutely love this hack for one reason and one reason only: SMBDX Luigi! I just love the fact that Luigi finally has his own separate fire palette! My only complaints are the fact that the coin sound sounds higher pitched than usual, I don't like the new coin counter, and the fact that this is for a pal rom and not for NTSC (although the music and game speed is fixed so you can't really tell the difference.) I would really appreciate it if the " Mario & Luigi Separate fire palettes" patch was released separately for NTSC roms, but until then I gotta say that this is the definitive way to play Super Mario Bros. 8/10