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Super Mario Bros. (European) - Revision B
Original game : Super Mario Bros.
Platform : NES
Author : Szemigi
Release date : 17 August 2020
Category : Improvement
Patch version : 1.1a
Modifications : G, S, L, T, P, O
Downloads : 1636
ROM Information
Super Mario Bros. (Europe) (Rev 0A).nesHack description
Super Mario Bros. (European) Revision B is the second (but unofficial, fanmade) revision to the official PAL version (Revision A) of Super Mario Bros. This revision was made with the PAL version's source code that was converted to NTSC (so it works with ASM6) by SpiderDave.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Szemigi | Hacking | Project leader, ASM source modifying and compiling |
| doppelganger | Hacking | Original SMB disassembly |
| MrWint | Hacking | PAL version disassembly |
| Eden GT | Hacking | Technical help |
| SpiderDave | Hacking | Source code converting, technical help. |
Reviews
| the changes are excellent but one thing missing... | Dark Mario Bros | 2024-06-06 | Version 1.1a |
I love all the changes, but one thing missing, two in fact... a USA/Japan Version of this patch and use the original NES Luigi Palette for his fire form, other than that this hack is 10/10 in my book. | |||
| Great hack, but could use a few changes. | HTV04 | 2020-05-29 | Version 1.0 |
I really like most of the changes in this hack, especially the fact that the Lakitu behavior has been fixed, that Luigi now has his own palette akin to his SMBDX one, and that the lives counter is more accurate. There are some changes I don't like, however, such as the coin pitch and the three-digit coin count (which is useless because the coin counter resets to 0 after collecting 99 coins). Other than these issues, this hack is amazing. Great work! You should release the ASM for this hack, so it could be used as a framework for other hacks. | |||
| Probably the best version of SMB | timeisup | 2020-05-12 | Version 1.0 |
I love little quality of life hacks like this that fix minor annoyances in games. Even as a kid little attention to detail things like no border between trees and sky could get to me and wondering why can't the coin counter go above 100? Why can't lives go higher than 9 and turn into symbols? Why do Mario and Luigi look the same when they become fiery? This fixes those and more. I don't know that it matters that this is the PAL rom since they corrected the speed. From what I've read, the PAL SMB games were optimized for 50Hz gameplay but the music was not. This way it has been corrected for everyone. | |||
| Almost exactly what I want from a hack | TheNintendude64 | 2020-01-26 | Version 1.0 |
I absolutely love this hack for one reason and one reason only: SMBDX Luigi! I just love the fact that Luigi finally has his own separate fire palette! My only complaints are the fact that the coin sound sounds higher pitched than usual, I don't like the new coin counter, and the fact that this is for a pal rom and not for NTSC (although the music and game speed is fixed so you can't really tell the difference.) I would really appreciate it if the " Mario & Luigi Separate fire palettes" patch was released separately for NTSC roms, but until then I gotta say that this is the definitive way to play Super Mario Bros. 8/10 | |||