GuestLog in
Magical Herb
Original game : Secret of Mana
Platform : SNES
Author : Kethinov
Release date : 08 November 2019
Category : Improvement
Patch version : 1.3
Modifications : P
Downloads : 266
ROM Information
Secret of Mana (U) [!].SMCHack description
This hack changes the Medical Herb into the Magical Herb, rendering it slightly more useful / less useless. Now in addition to removing negative status effects, it will remove positive ones too. This is as though both Remedy and Dispel Magic were cast on you, which is especially useful if you need to remove Wall status. Though unlike Dispel Magic, the Magical Herb will remove Lucid Barrier and Moon Energy status from you too. The Herb's animation has also been changed into a darker-hued more purple-tinged version of the Remedy animation to signify that it eliminates both positive and negative status effects.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Kethinov | Hacking | Principal author |
| Queue | Hacking | Significant refactoring |
Reviews
| Is it the same as that weird "grass"? Oops, never mind! | zoolgremlin | 2023-12-30 | Version 1.1 |
Tested as part of the ongoing Secret of Mana Turbo Project, by Queue (with various resources provided by zhaDe as part of Secret of Mana: New Game Improvement). Latest version used. Another fine example of the Creator's very sound thinking, when it comes to modding Secret of Mana. Was there ever a less utilized Consumable in the Vanilla game, besides Cup of Wishes? If so, Barrel is the only thing I can think of. Powerful effect, hardly ever needed due to the ultra-cheap Remedy spell. In Vanilla, these two things have the same effect. Not anymore. With this mod, you have an item that mimics the effect of two spells, which if I remember correctly, is what the Stardust Herb was meant for in Trials of Mana (formerly only known as Seiken Densetsu 3). And it's still just as cheap, even though arguably it's worth far more than it was previously. There are no objections that I can think of, gameplay-wise, that would recommended against using this mod. Unless, as in the case of Faerie Coconut, the player objects to making the game any easier. Not an inherent problem unless one chooses to believe that. Graphically, the mod doesn't really bring much to the table, which is also not a sufficient reason to recommend against the mod. Though it's worth a brief mention. The item animation is a slight recolouring, of the Level 8 version of Dispel Magic's animation. I, personally, have no objection to the recolouring or reuse of animations. I just don't particularly like many of the Level 8 animations. Not just because they pause all action in Vanilla... in some cases they're just BUTT-UGLY to me. Including this one. But I use it anyway, because it's that good in functional gameplay terms. If you're looking for a (new) reason to stock this Item in-game, here it is. And it KICKS ASS. EDIT as of 30 December 2023: Forget what I said about the Level 8 animation for Dispel Magic, kethinov very kindly updated his mod to use Remedy's animation. The Medical Herb does that in vanilla, but he has recolored it to look more like the palette for Dispel Magic. Magical Herb kicks EVEN MORE ASS now! | |||
| This is actually pretty good | hmsong | 2019-08-28 | Version 1.1 |
I know that some people may not like this patch, since it removes positive buffs. But getting rid of Wall when necessary is great to have around. Sure, it also removes Sabers, but totally worth it. | |||