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The Legend of Zelda: Journey of a Day
Original game : Zelda II: The Adventure of Link
Platform : NES
Author : the_icepenguin
Release date : 25 September 2008
Category : Complete
Patch version : 1.4
Modifications : G, S, L, T, P
Downloads : 6564
ROM Information
Zelda II - The Adventure of Link (U) [!].nes - GOODNES 3.14Hack description
This is my 3rd hack of Zelda II! This time I tried to go all out, and I think it worked. There have been countless hours put into this hack, trying to make it special, and I hope you see it when you play. :)Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| the_icepenguin | Hacking |
Reviews
| Unfair =/= Hard | TarotCard0 | 2021-12-20 | Version 1.4 |
Tl;dr - Once again, another NES Era Zelda hack that fetishizes the difficulty of the NES titles and ups the challenge even further under the misguided conceit that the NES games were good because they were hard. Red flag in the ReadMe, never expect a romhack that claims that the already unfair Zelda II was easy in any way to be well designed.
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| Excellent | VanDam | 2020-04-08 | Version 1.4 |
This game is excellent. Much harder than the original. I'm not great at Zelda II so I struggled at times but I was able to finish it. I used about 60 continues. The game was much different than the original and a pleasure to play through. The hearts and magic containers had new secret ways to find them and there were many new secrets and some were a challenge to figure out. Many times I was knocked off of the edge by an enemy and had to start over. Which can be really frustrating but it's just part of the game I guess. It's really irritating though that whatever area of the game you need to get to is always a long walk away and if your like me you need every one of your lives just to get somewhere in a palace. So when you walk for five minutes and get knocked off by a flying enemy that came out of nowhere it's annoying. But I guess I just need to practice and get better at it. This game had many new secrets and many interesting clever new ideas. Such as the backwards crazy off the wall palace which was such a great idea but like hell for me to play through. But what an idea that was. The icepenguin is obviously an absolutely excellent hacker who has made many great Zelda II hacks. If only I was better at the game I would enjoy the hacks more. This is like a whole new Zelda II adventure and I love it. If I was better at the game I would love it even more. I'll come back to it again later when I step my game up. You should try playing it. im Hoping the icepenguin will come out with more Zelda 2 hacks but also hoping that they won't be any harder than this one was. This one was hard but not so hard that it made me hate it. I really struggle with a couple of icepenguins other hacks. This one was a struggle for me too though. It had its ups and downs. At times I loved it and at times I was hating it when I would fall off of the edge and die pretty often after long walks to get to the next palace. That's part of the game though. I would really like to see a thing where you can continue from the palaces when you game over. For me that would make this hack almost perfect. Great game. Great job icepenguin. | |||
| A whole new adventure with a fresh challenge! | MetalSmasher86 | 2019-01-27 | Version 1.4 |
Zelda 2 is one of those games that gets a lot of undeserved hate just for being different. In spite of all the criticism, I still rank it high among my list of favorite Zelda games and favorite NES games. That being said, I've played it to death and pretty much memorized it. With that in mind, I needed a fresh challenge for my Zelda 2 fix, so I went to check out Ice Penguin's hacks. I thought Zelda 2 Part 2 and Part 3 were a little too Kaizo-esque for my taste, but then I came across Journey of a Day, which completely overhauled Hyrule, added new puzzles to solve with new item requirements for different locations, and expanded upon the gameplay and challenge of the original game. One thing we used to do in old-school adventure and RPG games before the days of the internet was take notes of different things, like passwords or locations of things and stuff like that. For this hack, you're going to want to do that if you want to get through the Great Palace. Just throwing that out there. I believe that a good ROM hack should give a fresh challenge to players who have mastered the source game without going completely overboard, and I feel like Journey of a Day did that perfectly. While I can beat the original Zelda 2 in just over 2 hours, my playthrough of Journey of a Day took 6 hours. I felt the love put into making this hack, and any Zelda 2 fan should play it! | |||
| Even better than Zelda 2 | jimreid | 2017-09-10 | Version 1.4 |
It's definitely even more cryptic than the Adventure of Link: I've been playing this game for at least one year now on and off: Let me explain, first of all I've only located two dungeons, the first one I didn't get too far even though I did get the candle, I still can't get through the door because I can't get the key because it's under some rock and I don't have down thrust yet. The second dungeon I got to much much later has a lock I can't get through. Even though I located the key in the upper left hand corner there is seemingly no way to get to it! What the heck man! So far I only have found: life spell, shield spell, and jump spell, and candle item. And I've upgraded every level to max except for attack which is nearly max. And I've located the first death mountain maze section, but I have not found anything in there even though I have gone through seemingly every single part of it. And I've been everywhere on the map that I can get to currently since I don't have the ability to break rocks, or travel from docks,a lot of it is still closed off. So therefore I feel like I'm stuck unless there's a way to find hidden things while walking into mountains and sea, which is already mentioned in another review, otherwise I doubt I would never have even thought to do that. Hopefully that will open up more of the game. So therefore, if doing that is what's needed to progress in the game, it might not have been a horrible idea to at least hint at that in the game manual, which I believe it doesn't, that's my only complaint in this game, if it actually does, then that's my mistake. | |||
| Journey of a Mission | MAOT666 | 2015-12-26 | Version 1.4 |
After owning Zelda II for the NES is was never my personal favorite Zelda game but still love how it has a different feel to it from Zelda I and A Link To The Past. First thing I did notice about this rom is Links jumping has been reduced, not my favorite part of the game, but it does make it more challenging, It is easier to die if you don't time your jumping right because you can either fall into the water pit or lava pit when entering a cave. Secrets are alot more difficult to find in it compared to the original but I think that's what IcePengiun had in mind, this game is some terms torments the player but in my opinion that's what makes it fun to play. I like how you have to back track and get spells, keys and other items before you can actually beat the temples and move onward in the quest If you were never a fan of Zelda II for NES then this hack is not for you at all! The easy version is the one worth playing, the hard version will make you quit even before you enter the first dungeon. Worth a try if you like Zelda II 8/10 | |||
| For the Zelda connoisseurs | shurpie | 2013-04-17 | - |
This is not as beat-your-head-against-the-wall hard as his other predecessors to this hack. Which is good. But by the middle of the game, you'll wish you kept notes or made a map because there's a fair amount of backtracking to places. Also there isn't just one death mountain overworld maze. If you haven't been told, you'll probably never figure out that there are secret passageways in the mountains and the seas. So you'd better hone your push-against-a-wall technique, because there's a lot of it. Knowing the benefits of each spell is crucial to surviving the tough enemies. If this is your first time playing The Adventures of Link, I'd suggest finding a different hack. I did grin and bear it all the way through Journey of a Day, though admittedly a lot of save states were used, and I needed a walkthrough toward the end because I just forgot where everything was that I had to go back to. Definitely a tough one here. I do recommend this, but know what you're getting into! | |||
| Lovely New Adventure | Drag0nwind | 2013-02-01 | - |
I have now fully completed the Hard Patch without Save State and recorded my journey. Looks great with my Zelda II: Part 2 and 3 videos. I still need to finish the Great Palace in those (they are TOUGH), so, I'll stick to my Journey of a Day review. I played icepenguin's Zelda II hacks in order (of course), so I'll naturally draw some comparisons to the others. I might not play Shadow of Night because I'm a sucker for old school graphics/sounds (with surprises) and SoN looks pretty fancy. I couldn't resist taking a look at Journey of a Day though. First thing I noticed was that your max jump height was reduced! Took a while to get used to, still messed me up on more than one occasion though. New laser is so much fun! It's cool how you can redirect it. New graphics are awesome! Love the animated tiles and all the new colours. Especially the graveyard (since I do most of my levels there), it's easier on the eyes. The overworld, progression and secrets have several similarities to Part 3, but there was enough difference, especially in the palaces, to make it exciting. The beginning, like Part 3, is the most difficult. If you take the time to bang out your levels, then things will start to soften up for you. Part 2 is probably the easiest to level up in, but that hack has more emphasis on the puzzles. In this Hard Patch, you have only two lives. So, the tradeoff is a relatively easy overworld and palaces for those two lives. Similar idea with Part 3, but Journey of a Day is a cakewalk compared to it. I think I prefer Part 2's method much more and prefer that hack overall. Six lives and difficult puzzles. One more quick thing that's cool about Part 2 is that the up and down stabs are disabled. I don't mind them, but I really enjoyed not having them. In the end, I personally prefer Part 2 and Part 3 the most out of icepenguin's hacks. Journey of a Day is still an outstanding piece of work though, to say the least. Finally heard what Zelda wanted to say before she was cursed! Thanks for the great new adventure!! | |||
| Too hard. | nmn132 | 2011-12-27 | - |
Apparently the easy mode is really ultra hard mode. And the hard mode is impossible mode. The original game was super hard, and this one is much harder. | |||