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Mega Man X2: Proto Edition

Original game : Mega Man X2

Platform : SNES

Author : XStuff

Release date : 23 September 2019

Category : Improvement

Patch version : 1.1

Modifications : G, T, P

Downloads : 4375

ROM Information

Database match: Mega Man X2 (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 637079014421563283CDED6AEAA0604597B2E33C
File/ROM CRC32: 947B0355

Hack description

Like the previous title, this sequel puts the player in control of Protoman from the classic series.

==Features:==
-1. All of X's graphic tiles have been changed with sprites of Protoman
-2. Some new dialogue
-3. Protoman has his own weapon get sprite
-4. Protoman has his own 1up sprite
-5. Protoman has his own menu icon
-6. Protoman has his own life bar icon
-7. Charge shot palettes are different
-8. Can only access 3 upgrade enhancement capsules
-9. New weapon colors
-10. A smaller life bar
-11. Shorter dash length
-12. New title screen
-13. Level 1 charge is changed into a level 2 charge shot
-14. Level 2 charge is changed into a level 3 charge shot
-15. Level 3 charge is changed into two level 3 charge shots when fully charged with the arm upgrade(level 1 when it's not fully charged)
-16. Changed the "X" in X.Buster to P.Buster in the menu (However, this changed the "X" in EXIT making it spell EPIT)

==Planned Features:==
-Editing the wire frame model of X from the intro cut scene (if that's possible)

==KNOWN BUGS:==
-If the arm upgrade is fully charged, fired the second charge shot while sliding down a wall, it'll cancel it if the shot button is pressed fast. The second charge shot can still be fired, but only after the first one is fired first.
-Another known bug with the arm upgrade takes place while sliding down a wall. If un-fully charged shots are fired while sliding down a wall, the first and second shots will be level 2 and 3.
-It's nothing major but after getting the helmet upgrade, the top of Protoman's helmet will shift a little while moving. This is due to the way that the top part of the upgraded helmet graphics are set up. It's also noticeable when he does his victory pose.


==Instructions:==
-To patch this, a copy of this file is required: Mega Man X 2 (U) [!].smc, and Lunar IPS or any other program, but the program that would be most recommend is flips to patch this with.
-And make sure it's unheadered.

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Road To A Better ProtoMan X2SwiftlyTony3602023-03-12Version 1.1

Introduction

Now that I've completed X2 Proto Edition from beginning to end, I can now add my input. A functional, playable Protoman! While it's functional, I have noticed along the way a number of issues that needs to be worked on as well as a number of areas that could be improved upon on. I will address them below:

Game-play Review

There has been a significant increased in difficulty that I wasn't expecting. I thought I would be playing an equivalent version of Mega Man X but with Protoman, but it was actually tougher. It was tough because there were lower HP and no armor upgrade to reduce damage. So in order to beat a level or game, you need to focus greatly on dodging and make great use of the sub-tanks. In order to combat this, you are given greater blast attacks to have a fighting chance, which is really cool. The color palettes on his armor and his power-ups have been properly colored to not give too much saturation or too little, so it feels authentic to playing as X.

Writing Review

The narrative being told here has been decent. I've noticed that Dr. Light, Sigma and everyone else is talking to Protoman like a character rather than a placeholder for X. It would help to differentiate between X and Protoman dialog texts, so we could get more of his back-story. The dialog with Protoman should have consistent text colors. Protoman texts should have a Red Tint or Gold Tint to differentiate him and the others. Also, multiple spelling and grammar issues that still needs to be addressed and corrected.

Suggestions

If possible, having a workable moving scarf would really be great and authentic, as it was done in X1.

If possible, perhaps adding his signature shield to his back as an appearance, as it was done in X1.

Having the Protoman entrance whistle whenever he is going to start the level would be great.

Giving Protoman a sword is a really cool idea. I think the color scheme should be like the TV show.

Mega Man NT Warrior Protoman.exe's sword, which is a Reddish Pink outline with White in the middle. I think it would be a cool feature to incorporate as a nod to the show.

Conclusion

After reviewing this, I believe this is a great Protoman experience so far, but it has so much room for improvement. The difficulty of this hack is targeted more for veteran players in order to complete the game. I recommend this for anyone who wishes to try out the ProtoMan 21XX experience. Hopefully one day we will be one step closer to getting a greater version of Protoman in the future.

Take more, give moreaorin12023-03-07Version 1.1

Like in the previous integration of Protoman for Mega Man X, the same applies here. You have less health at the beginning, deals more damage and takes more damage. It could be something like a DLC for the official game, in which an extra character is available for a different experience. Recommended for X2 veterans.

The Prototype returnsOld_gamer2019-09-24Version 1.1

Just when I learn of Proto edition 1, now we have Proto edition 2 and just like 1, it's a little more challenging.

Back is the ultimate prototype and you have a handicap. You do have lesser health and one less upgrade, but to compisate, you can dish out more damage. Proto edition 2 demands that you rely on your own power while being more careful and less reckless due to less defensive power you have.

This indeed has extra challenge but is beatable for sure. I also found no bugs present as everything runs fine with only one dialog error, but it's insignificant.

With no problems here, this is recommended.