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Mega Man II Music Improvement

Original game : Mega Man II

Platform : GB

Author : Supper

Release date : 29 September 2019

Category : Improvement

Patch version : 1.0

Modifications : S

Downloads : 3898

ROM Information

===Japanese Version===
No-Intro filename: Rockman World 2 (Japan).gb
CRC32: C34D265E
MD5: C05B47DF8BDFE770BE228E51BC42DA84
SHA-1: 5D35BAA2FADD07796ED8B441F82ED5B136A999C7
===USA Version===
No-Intro filename: Mega Man II (USA).gb
CRC32: E496F686
MD5: 7FE07271D04ED9E0BC0663DDE55A2AE4
SHA-1: 334F1A93346D55E1BE2967F0AF952E37AA52FCA7
===European Version===
No-Intro filename: Mega Man II (Europe).gb
CRC32: 5E90CB48
MD5: B9CFEE05797BEB8FF7E259EE77EAF2FB
SHA-1: D19993A4630E7F9450FF6469115F4095F6F29667

Hack description

Mega Man II/Rockman World II is notorious as the black sheep of the Game Boy Mega Man games for many reasons. Perhaps the most glaring of these is its peculiar soundtrack, which is bizarrely high-pitched, off-key, and extremely grating compared to pretty much any other Game Boy game, let alone the rest of the series.

This hack attempts to improve the music by fixing two apparent errors:

1. The first is an objective programming mistake: the game's note-to-frequency conversion table is wrong. Some values are correct while others are one higher than they should be, resulting in over a quarter of the notes playing off-key.

2. The more obvious problem, and the more subjective one, is that much of the music has the lead instruments set an octave higher than most people find pleasant.

Problem 1 is a simple fix: the frequency table has been regenerated with the correct values, fixing the out-of-tune notes.

Problem 2 has been handled, in most cases, by lowering the two square channels (used for leads) one octave and leaving the wavetable channel (used for bass) untouched. A few tracks have been handled specially; see the readme for details.

Note that the sound effects are unchanged, as they're stored in a different format that directly specifies the intended frequencies instead of doing a note-to-frequency conversion.

Included in the download are three IPS files, one for each of the game's regional variants (Japan, USA, and Europe).

Screenshots

Contributions

ContributorType of contributionDescription
SupperHacking

Reviews

Something I don't like, but can recommendPlaindillo2021-11-19Version 1.0

Now this is yes right off the bat, I think this hack does a great job at what it sets out to do. Yes this game had a mistake where the music was unusually high pitched, this hack completely fixes that issue.

Yet... this is not a hack I would care for. I can recommend it, but I wouldn't like it. Why? Because personally, I like how the original sounded. This was legitimately one of my favorite Mega Man OSTs because of how intensely emotional it sounded. For me, this hack completely takes that away for me. I played this as a little one on my Gameboy Advance SP, and even to this day, on hardware and on an emulator, the music never felt ear grating or unpleasant to listen to in the slightest. This hack doesn't even fix the one exception which was the overbearing percussion on the level select theme, and with the much calmer main tune, it makes it even harder to hear the song. Ultimately this hack for me just turns the OST into another regular (good but regular) soundtrack along with the rest of the gameboy games' soundtracks. Instead of a true hidden gem.

Just to clarify I can 100% recommend this hack, but this is PERSONALLY something I can't recommend for myself.

Finally I can say with certainty that this is something you will probably like. I just have to say this is just not something I care for, perhaps I quote another reviewer here, Rustus. "No hate, no shade. Just not my cup of tea."

COMPARISON on the "ears"diablo6662021-09-03Version 1.0

To be honest, this is one of the first games on GB, when I began to get acquainted with the "black and white" Mega Man series.

It had good bosses, levels, and to some extent-a pleasant graphical part (with reservations). BUT there was a huge minus in it: "Sound composition and music"

Honestly, I have nothing much to say, BECAUSE the PATCH fixes the main mistake of the developers. That sounds great! If you are looking for something that is pleasant to the ears - THIS PATCH IS FOR YOU. And I recommend it to everyone

It's nice to listen to the soundtrack that it intended to beSuperfishMEMZ2021-02-09Version 1.0

I may still like the original high-pitched music, but it's nice to listen to that it intended to be. It sounds a bit off to me, but I still recommend it.

Exceedingly Off.Rustus2020-09-08Version 1.0

To be quite honest, yes, it does bring frequencies that are normally too high for long-term comfort down. In this regard, the patch is an absolute success.

However, the end result, simply, doesn't ring true. It sounds... off to me. If this is what it was SUPPOSED to sound like, I'm okay with them making the mistake that they did with it.

Maybe you'll enjoy it more.

No hate, no shade. Just not my cup of tea.

Your ears will thank you.Chronosplit2020-08-01Version 1.0

This is the first Mega Man game I ever bought. Immediately after turning it on I would have to turn down the volume for my aching head as my ears are pretty sensitive to higher frequencies and sounds, and the original soundtrack is filled to the brim with those. At the time, I didn't really pick up another MM game until the GBA when I was sure it would be ironed out (I now know that it's my loss).

But all of that is history with this patch. All of the music comes out great, listenable, and dare I say enjoyable! Use this patch and try it out. If you think it's great on an emulator, it's double that on real hardware.

One more thing of note: for those of you playing with Zynk's hacks, this is also compatible with Roll-Chan World 2.

Makes the Title Screen alone one of the best pieces of Mega Man musicSupergamerguy2020-08-01Version 1.0

Don't play the original. Don't listen to the source game's music: it will hurt your ears with how shrill and piercing it is. This hack is the only proper way to play this game in modern day. Mega Man II isn't the best Mega Man game by a long shot, but it can still be a good time if you have decent music, which this hack delivers on where the original couldn't. This game's music is pretty good when it sounds like it's supposed to, and we have this hack to thank for it.

Side Note: the Title theme/main theme is actually really good in this hack's pitch correct, way more bearable and memorable than its source material.

Definitely Easier On The EarsEldrethor2020-04-18Version 1.0

I'm glad that this hack exists. Growing up, I never had a problem with Megaman 2's music coming out a Game Boy's speaker, but once you popped that cart into a Super Game Boy, those high-pitched notes came through loud and clear in a way that I didn't really like.

I found that the lowered octave makes a world of difference. It's a much-needed change for a soundtrack that just sounded excessively high-pitched when played through any half-decent sound system, and it's definitely the more notable of the two changes.

The note-to-frequency table fix is somewhat less noticeable, but I do notice that the soundtrack sounds more subtly "harmonious" to me. It's hard to describe because it's eclipsed by the much more obvious octave drop, but the music does have an overall cleaner feel to it than before.

Overall, this is an essential hack that does this game a lot of good, and I wouldn't go back to playing without it. This one is solid.

Turns a black sheep into a hidden gemPowerPanda2020-04-18Version 1.0

I recently played through MM I-IV on the gameboy, for the first time. However, knowing about the music oddities on MMII, I applied this patch first. Without the grating sound, I found this game to be the most enjoyable of the 4, when I usually see it mentioned as the worst of the bunch.

Fixes a game breaking bug with the soundhdofu2020-04-16Version 1.0

Finally the game is playable with the volume turned up, this is a hack I admittedly have been waiting for a long time as the default music is ear grating. If you wanted to give this game a try but were scared off by the music sounding like something out of a pirate game this patch is for you.

Very hard to go back to the original after thisChewbatrij2020-04-01Version 1.0

I've waited years for a hack like this. I don't know how I played the game back then in its original state. Today the original music mostly grinds my ears. This hack makes my very first Mega Man game feel like a true part of the series. Thank you.

The first Mega Man Game i ever beat.Mindflower2019-10-25Version 1.0

I'd like to join Spooniest, a recent reviewer, in the fact that this was the first Mega Man Game i ever succeeded in beating. Had played the first Game on the the Game Boy beforehand, but my skill of an early teen wasn't enough to beat the first installment (how bad one was back then haha). I only beat Cut Man.

Back to topic, i have some fond memory of this game, it introduced me to Mega Man, the awesome "steal the enemies' weapons" - mechanic, level selection and all the such. Like i said i did not have much reference back then so i enjoyed this game heavily with no bias at all. I even - and this is interesting - enjoyed the music. I cannot induce the same impression ever again.

I only came back later to this title, only to recognize its heavy flaws, game play - wise and especially in the sound department, where this hack comes in handy. It makes the bgm sound much more akin to the NES counterparts. I wish some sound effects would have gotten the same treatment too. The E tank sound, and the 1UP for example use an entirely different sound than the rest of the classic Mega Man Series. For me it was a double sword, with this being my first Mega Man game, i thought all the other Games of the classic series, that i played after that, got it wrong with the sound fx. :D To err is human. It would be nice to spare the rest of gaming humanity this odd mistake.

Last word to the song changes: i liked them all, it's just that i think the end credits song lost some movement it had before. With that i mean one passage now has the melody moving up instead of down, which is irritating if you know the original. I'd recommend looking into that. But all in all good work! Recommended after all, absolutely

Music made bearable, and in some cases, goodThirteen 13552019-10-04Version 1.0

Two days before I was about to play Mega Man World 2 (Mega Man II) for the first time in my life, I stumbled upon this patch. Before that, I had already tried some stages and noticed how idiotic the music was. When I found this patch I was very happy. Another Mega Man game improved thanks to the people at Romhacking.net.

Having tried the patch, I noticed the unbearably high pitched sounds indeed have been (literally) toned down. It sounds a lot better now. It doesn't elevate this game's soundtrack to the level of that of most Mega Man games, but at least the tunes are no longer laughable. Some stage music even has become catchy.

Spooniest Bard ApprovesSpooniest2019-10-02Version 1.0

I guess I'll open with my short story. This was my first Mega Man game that I ever played and beat. I played it on a friend's Gameboy at his house one night. I was probably 11 or 12.

This is the kind of improvement GB games rarely if ever get, to my knowledge, and it's refreshing to hear the music sound right for the first time ever. These tunes go waay back for me.

I played through Metal Man's stage to test, as I did back then. It doesn't disappoint. I do remember thinking that the music was extremely high pitched, but for all practical intents and purposes, I'm betting that these sound requirements were imposed on the software in order to counteract the small speakers of the Gameboy being unable to generate any acceptable bass frequency response.

This is a Mega Man II game for a Gameboy that wasn't made, that had better speakers, in a world where people cared more about music than graphics (which is not this world, typically...but that's a different topic altogether).

I can't think of a way in which this could be constructive-criticism style reviewed immediately. It takes a minute of thinking. But I do think that an adjoining adjustment to the sound effects in the game might very well be in order. When a sound effect disrupts the music now, it's a little more noticeable. Perhaps lowering the pitch of those somewhat might be a good way of balancing it?

That's up to the creator and admittedly a nitpick, as it's unlikely the SFX code for this game is handled by the same mechanism as the music, and I do believe RHDN's modus operendi is "don't ask when it's done," so there we are.

I do however want to say that this makes the music sound more like a NES Mega Man game's music would sound, and it even has a bit of a "Prototypical" feel to it (sorry). It feels like this is sort of crafted as being a 'moment' for Mega Man, after the first GB release soured people a bit, if I recall how I perceived it when it came about.

Recommended, yes.