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Refill Weapon after Death
Original game : Mega Man 5
Platform : NES
Author : Thirteen 1355
Release date : 18 October 2019
Category : Improvement
Patch version : 1.0
Modifications : P
Downloads : 887
ROM Information
Database match: Mega Man 5 (USA)Hack description
This patch is meant to make the game a bit easier and less frustrating.Screenshots



Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Thirteen 1355 | Hacking | General |
Reviews
| Mmm... A Little Too Full... | Eldrethor | 2021-09-17 | Version 1.0 |
Thirteen 1355's Refill hacks were valuable for the first three games in the series, but Mega Man 5 is where the post-death refills start to lose their value for reasons that trace back to the design of the game. The thing is that this version of the Charged Shot is so grossly overpowered that it's the best weapon for nearly everything, outclassing any weapons that you earn, and completely upheaving the boss orders. Even without the proper weapon, each boss has predictable attack patterns that leave plenty of room for dodging, so you can pick up on telegraphs, and hit them with Charged Shots when they're wide open. This means that running out of weapon energy isn't much of a setback, so refills aren't nearly as vital as they were before. This hack does offer some saving grace in the rare instances where Rush is required in a large capacity, but those situations aren't common, and this game also has the new M-Tank that restores all weapon energy, though you're restricted to carrying just one at a time. Is the Refill hack worth it for Mega Man 5? I think it is, but it's not nearly as significant as in past games. Just as before, if you know the ins and outs of the game, it won't affect you much. Still, it shines during those moments when Rush is crucial, and when it shines, it shines brightly. This one gets a recommendation. | |||