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Castlevania 2 Rev Edition

Original game : Castlevania II: Simon's Quest

Platform : NES

Author : Revility

Release date : 27 October 2019

Category : Improvement

Patch version : 1.0

Modifications : G, L, T

Downloads : 1715

ROM Information

BASE ROM USED INFO
Database match: Castlevania II - Simon's Quest (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7
File CRC32: A9C2C503
ROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35
ROM CRC32: C471E42D

Hack description

This hack mainly changes the graphics for Castlevania 2 for the NES. Other tweaks have also been done. This includes palette changes, and dialogue and minor map changes.

The main goal was to connect Castlevania 2 more to Castlevania 3. Some sprites are straight from cv3, others are modified versions of cv3, and cv2 ones. A few have been done from scratch.

Simon's new sprite is similar to his Chronicles look. Boss sprites have been changed or updated. Orlox from SOTN now replaces Death. Carmilla now rides upon her mask like in other CV titles. Death replaces Dracula at the end... his sprite always looked closer to Death than Drac.

The prologue, general story, and ending have been modified for the above changes. In the wake of Dracula's defeat, Death has cursed the land and now controls the remaining hordes of Dracula's Army. In order to rid the curse, Simon must seek out relics from the past of those who have defeated Death before. This includes weapons and objects from Trevor Belmont and his companions.

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Chronicles and Iga style art and story make this feel like a true Metroidvaniatimeisup2020-05-12Version 1.0

This is a pretty great hack. Most of the Simon's Quest's hacks are either much needed quality of life patches or rather lackluster or odd if interesting takes. This one does two things that are great: it links the story to Castlevania III so those two feel more related and it gives it a Chronicles style make over with Iga's sprites borrowed from other games. (We also get some Castlevania III sprites and inspired make overs for townspeople.)

I think this is a great idea because we never got many Chronicles games and I really loved the PS1 game and waited for more and we only got Dracula X Chronicles on PSP. Also, Simon's Quest feels a bit divorced from Castlevania III and this helps link the entire NES trilogy together with a more cohesive feel and with great 8-bit Chronicles and Iga style art too boot. The new story is great, again, because of how it links it to Dracula's Curse. Death being the source of the curse is a fresh take that gives it a bit more of a Symphony of the Night style feel.

Some of the spite swaps I'm not huge on, such as the bone cannon taking place of the plant (there are already bone cannons in the game) and the headless pirates swapping out the mummies is odd because they can't use their sword. The Circle of the Moon style ghosts in place of the eyeballs is great (I expected the eyeball from CV3, but again, like the pirates, they behave differently. See, here they did it right.) Also, while I liked the body parts changed to relics from the spirit partners of Dracula's Curse, it's a little odd that you have Alucard's sword but can't fight with it (since it is really Dracula's heart) and that Sypha's staff helps you see the scrolls. However, it was cool that the golden knife is now Grant's dagger (again, you can fight with it! Makes sense.) Sypha's diamond was also a little odd. She never had anything like that that I'm aware of.

While the retranslation is better than the original and I love how it ties to CV3 even in the townsfolk's dialog, as another reviewer pointed out, bisqwit's remains superior. That hack also had great quality of life additions such as the ability to change whips, save and re-read the scrolls and a save feature. Having to pick between the two, I'd chose bisqwit's every time. However, this one is different enough and still worth playing. I dig the pallete color changes here unlike in the mundane moody hack. This really does feel like a better CV2 even though the game is still basically the same. Feels like the trilogy is cohesive. If someone could combine bisqwit's and this I think we'd have the definitive CV2 while still remaining true to the original game's layout and gameplay.

Bisqwit's hack is vastly superior, and this isn't compatiblebgrunge2020-04-12Version 1.0

As a graphics and story update, this is a great hack. The conversion of Simon to his Kojima look is greatly appreciated (Although Simon's hair needs to be more red, as in Ultimate Castlevania), and the whole Death curse thing makes more sense than having it's source be Dracula. If Bisqwit's patch didn't exist, I'd heartily recommend this one. The problem is, it does, and that means playing this patch means foregoing:

  • A save feature
  • A map
  • A better translation
  • A hint tracker
  • Selectable whips
  • Better controls (with the bisqwit compatible better controls patch)

etc.

Had this patch been built using the Bisqwit patch as a foundation, it would get a 100% recommendation from me, as I vastly prefer Kojima's Castlevania art, and I think theming Death as the source of the curse is narratively much more tasteful. But as good as those things are, they are nowhere near as good as the other features brought to the table by Bisqwit, and as such I cannot recommend this patch over that one. You miss out on too much.

CV Chronicles 2, Great Job!ChandlerS042019-12-14Version 1.0

Highly recommend this one for continuity! Maybe we can get a Trevor sprite rework to go with the Animated Series? =O Seriously though great job on this! This is now my main way of playing CV 2