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Super Metroid Turbo!

Original game : Super Metroid

Platform : SNES

Author : samsamcmoi

Release date : 09 December 2021

Category : Improvement

Patch version : 7.37i

Modifications : S, P, O

Downloads : 3408

ROM Information

Super Metroid (Japan, USA) (En,Ja).smc
File/ROM SHA-1: ADA14152FC72E630D10BA30B7FB478B45C4739C0
File/ROM CRC32: 9D445085

Hack description

Super Metroid turbo ! 7.37i version

Faster speed mode, based on Project Base 0.7.3 (Gameplay only), with Control Freak feature.
what this patch does :
- Faster Doors transition speed
- Doors opening faster
- Faster Elevators speed
- Faster pause screen
- Possibility to skip intro by pressing start button, from project base 0.8.1 feature
- Remove fanfare music when collecting new item and replaces them with sound FX that don't interrupt the BG music, thanks to Sadiztyk Fish
- hold down to make bombs explode instantly with no jump (only works on the ground), from project base 0.7.3 feature
- charge beam attracts energy/ammo drops from enemies much faster and smoother than before, from project base 0.7.3 feature
- Samus's suit palette in the ending will match the suit that was equipped when the game was beaten, from project base 0.7.3 feature
- Morphball animation plays only if Samus actually moving, from project base 0.7.3 feature
- Samus now has a fully drawn suit in the equipment pause menu, from project base 0.7.3 feature
- Adjusted the energy and ammo drop rates for most enemies to be less stingy, from project base 0.7.3 feature
- Most of demos on the title screen has been replaced (for watch them you have to wait few seconds on the title screen)
- Display hours:minutes:seconds format when ending game (THE OPERATION WAS COMPLETED SUCCESSFULLY CLEAR TIME) instead of hours:minutes. thanks to PHOSPHOTiDYL
- Display gametime, and percent item collect to the Equipment pause Screen. thanks to scyzer and PHOSPHOTiDYL
- Control Freak : Changes the control setup for the game, to something closer to the newer GBA Metroid games, thanks to Kejardon. more info for this patch : https://retrohackers.net/hack-details.php?id=405/
- Add Hard mode difficulty in the options menu (Normal by default) thanks to PHOSPHOTiDYL
- Power Bombs reveal hidden tiles
- Screw Attack now destroys frozen enemies (by Adamf).
- Intro text can be sped up by pressing a button.
- Unstuck at tourian: it's now possible to return to other areas (only works with RestoreDoorsTransitions.ips optionnal patch).
- Adds 2 new unique items upgrades: WAVE DASH and HAMMERBALL (by mccad00). Will you be able to find them?
- WAVE DASH: While spin jumping, hold run and double tap left or right to become temporarily invulnerable and dash through enemies.
- HAMMERBALL: While in the morph ball, hold down and press 'Aim down' midair to perform an incredibly fast downward attack. Destroys speed booster blocks and utilizes the shinespark contact damage
- Changes ending time: 2 hours instead of 3 hours for the best ending, and 8 hours instead of 10 hours playing for the "bad" ending, due to the faster way we play.
- Grey door timer in the bomb torizo room is changed, it's now possible to avoid the fight with bomb torizo if you're fast enough by escaping before the door closing
- Welcome screen changed to 2021
- bug fixes (thanks to Nodever2)


changes from 7.37b to 7.37i :

- Updated MSU-1 patch to v2 : when big metroid finish to drain energy the music is now stopping, instead of play samsus theme music. Happens only when using custom music
- Restore default screw attack palette
- Fix an issue caused by a conflict between control freak and project base : when aim downleft or downright (with aim button), and walk off a ledge it will reset to aiming upleft or upright (thanks to laserlambert for reporting it)
- Fix an issue caused by a conflict between control freak and project base : when aiming downleft (with aiming button) and walking left into a wall, it will reset to aiming upleft (thanks to laserlambert for reporting it)
- Fix an issue caused by a conflict between control freak and project base : when aiming downright (with aiming button) and jumping while walking right, it will do a spinning jump (thanks to laserlambert for reporting it)
- Fix a bug happens on some demos scenes in title screen
- Updated RestoreDefaultItemFanfare_Music&MsgBox_HUD.ips optional patch
- added LessWiderX-Ray.ips optional patch
- added DefaultControl(removeControlFreak).ips to remove control freak controls (restore vanilla controls)
- added NewButtonConfigurationByDefault.ips to change default configuration buttons to match with speed runners often uses
- Possibility to skip intro by pressing start button (project base 0.8.1 feature)
- Restore default fanfare music when collecting Morph Ball, first missile, first super missile, and first power bomb.
- New fanfare sound for each other items.

Screenshots

Contributions

ContributorType of contributionDescription
begrimedHackingProject base
KejardonHackingControl freak
PHOSPHOTiDYLHackingASM hacks
SadiztykFish (Scyzer)HackingASM hacks
P.JBoyHackingremove doors transitions, eye door projectile crash fix, game disassembly and more
Nodever2HackingSpeed Booster Vertical Jump Speed Fix and Reserve Tank Bugfixes patches
mccad00HackingMoar items
sylandroHackingHard mode
adamfHackingScrew Attack Frozen Enemies

Reviews

Best Metroid QoL improvementlaserlambert2021-11-26Version 7.37f

All aiming issues seem completely fixed as of 7.37f version, so I think that this is now the best QoL improvement version of Super Metroid Out there!

A "Just Right" Updatelastdual2019-12-31Version 7.34

I love quality-of-life hacks that update a game in subtle yet impactful ways, all while preserving the overall feel of the original. Turbo does just that, and the updates here are so welcome as to make vanilla Super Metroid virtually obsolete (blasphemy, I know).

Past attempts at doing this usually altered the game a bit too much for my taste (or were lacking a needed addition such as Control Freak), but this hack hits that "just right" feel that makes it really hard to go back once you've experienced it. The optional patches are also appreciated.

Whether you're doing your 200th run of the game of diving in for the first time, Super Metroid Turbo is sure to enhance your experience.

Welcome improvements for replaying the gameMattKimura2019-12-17Version 7.33

This hack is essential for replaying Super Metroid. It's got improvements for the sake of making the game better to play again in future playthroughs. I can agree with all improvements that were added so I have nothing against anything this hack offers. It's Super Metroid as you know and love it, but with many quality of life improvements that even newcomers can enjoy. No reason to play the original Super Metroid without this patch.

I really appreciate the optional patch to start off on planet Zebes, I've seen the beginning of the game SO many times and I got tired of replaying that part. As long as I keep the original ROM around, I won't actually lose this part forever. It makes the beginning parts less of a chore, and I'm glad I don't have to worry about the beginning cut scene that can't be skipped.

I like how The X-ray visors vision is widened so it unveils the whole screen at once. Beats having to slowly look up and down to find breakable walls.

Overall this hack is great, I highly recommend it to everyone who wants to casually replay the game for the hundredth time. Knowing where to go and using this hack, I was able to get to the end of the game faster than usual at about 2 hours (not a speed runner). The faster screen transition speed makes a big difference compared to the original speed. Because of this, I'd only recommend this hack to casual players and not speed runners since they're only allowed to play the game by official means. But this does make a good way to practice.

The right touchandrewclunn2019-11-07Version 7.3

This is basically a whole lot of quality of life hacks that make it really difficult to go back to the original afterwards. Honestly the only tweak to gameplay that I think still remains would be a slightly more forgiving wall-jump, and then this would be totally in line with the more streamlined GBA games.

There was a problem with other auto run patches, in that it (rightfully) delayed the running speed kick in, which makes certain areas impossible to do without building up speed through means that are not "standard playthrough." This hack addresses that by reducing the time to activate the speed boosters so that, even if you haven't hit max speed yet, you can still boost to get through (which, ala project base no longer drains your life).

Not a huge fan of the sped up transitions, but there are optional patches to remove that. Overall the best way to go back and experience the original that presently exist.