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Voyage - A Sorceress' Vacation
Original game : Alex Kidd in Miracle World
Platform : SMS
Author : SNAGS
Release date : 18 November 2021
Category : Complete
Patch version : 1.05
Modifications : G, S, L, T, P, O
Downloads : 2000
ROM Information
Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)Hack description
"KERPLOSHH!" AND LIKE THAT YOUR CRUISE ENDED ON THE SHORE OF A STRANGE ISLAND. CERTAINLY, NOT THE ONE WITH THE 6.5 STAR SPA RESORT YOU WERE LOOKING FORWARD TO ALL YEAR LONG. WELL, THE RESCUE TEAM IS PROBABLY ALREADY ON ITS WAY... OR IS IT?Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| badsector | Levels | level design, assets, coordination |
| thelowestdefinition | Graphics | pixel art |
| Mandulin | Music | sound and music |
| Calindro | Hacking | KiddEd, tools, custom hacks |
Reviews
| Great Game! | Michael82 | 2021-03-03 | Version 1.04 |
Played it yesterday the first time. Great game with very nice graphics and controlls. everyone should get this game! | |||
| have never liked monkeys | knkn | 2020-11-10 | Version 1.03 |
decent platformer, simple design, it have same jump mechanic to mario (if you run you jump higher) and i can see it only due to new graphical design. i m very glad, for me TheMonkey was a "deal breaker", but there are still a window to wish more advanced graphic for that sorceress to use some SMS advantages over NES | |||
| A charming and well-designed platformer | leszy | 2020-02-01 | Version 1.0 |
As a preface I should mention that I'm hardly familiar with the Master System and that I haven't played Alex Kidd in Miracle World. As I understand it, almost every aspect was changed in this rom hack compared to the original game but I can't comment on the exact nature of the changes obviously. I can comment however that I found the result of the development team's work entirely convincing. Every aspect of it shows that the developers know their craft. The graphics are beautiful! The art style and colour choices are very appealing to me. I'm also fond of the sorceress as a protagonist! The character design as well as the animations are pleasing! An example of the care to details that the developers put into the game: if you turn left it's not just the sprite mirrored but a distinct graphic, the sorceress always keeps her staff in the left hand. As far as I can tell this is different from Alex Kidd in which the sprite is simply flipped. The controls are very responsive, and the physics impressive. The levels are clearly very thoughtfully designed, with varied challenges and scenery. The game is not easy and it often requires careful planning, but with a few exceptions the difficulty is not too exaggerated. Powerups are a bit scarce though, especially since you lose the ability to shoot after dying (and some parts such as the boss battles are very tough without projectiles). The songs are generally very short, too short for my liking. I don't know if this is due to hardware or engine limitations. The more upbeat songs like the one in the first levels are not my cup of tea. Some other tunes I quite liked, my favourite song is the one in the rainy level. The music in the forest levels is also lovely and fits the level very well! Many of the levels manage to create a beautiful atmosphere. The forest levels in particular are my favourite. The music works very well here and the night sky with the scintillating stars is a beautiful sight. The snow level is another personal favourite. In conclusion, as should be clear from the above, the game is clearly recommended. | |||
| CUTE, delicately designed and SPICY | TheBlackFalcon | 2020-01-19 | Version 1.0 |
I've never ventured to play a SMS title but given the hack description and the considerable time the authors team decided to put on this work, I decided to give it a complete shot. This is a very classical one-direction side scroller based on very simple mechanics and indie-styled cuteness overload within an 8-bit environment following an innocent and funny story: You happen to be this small happy sorceress that travels through an entire island killing small baddies, using potions granting some cool powers and collecting money in order to leave at the end. Each single environmental arrangement, as silly, simple, stupid and innocent as you might think it looks, is CAREFULLY designed to arise a series of small 2D skill problems to solve through timing and overall character control. This is a constant and recurrent trait from the authors through all the levels without exception and largely remains the major imprint that reveals the amount of dedication they took to conform their work. There's no single part of the game which wasn't left down in this sense. Lakes, mountains, forests, cliffs, rivers, snow, a factory... A complete go-around with very well characterized visuals and decent soundtracks given the retro-environment with some interesting secret bifurcations breaking a little bit the linearity. Some small funny conversations. Swimming and Flappy Bird-like flying mechanics included! Despite the simple mechanics, physics are as complete as they can with considerable inertial effects and jump sensitivity thresholds. As a matter of fact this is the base for all the challenge scheme design in the game: your work will to master with considerable dexterity these variables in order to react properly in vast variety of situations. Considering this context, while the visuals constantly scream vanilla, it should be noted this work remains far from easy, and will have even experimented players sweating a little bit in many parts of the game and carefully re-thinking their resource strategy to make our little witch to survive at long term. There will be many times in which all your lives can just relentlessly shred in less than one minute if you're not paying attention. The only remark I would have is that the replay value is abruptly introduced at the end by literally telling you that you didn't do enough to get the good ending, forcing you to go through all the adventure again in a more conscious manner (It would be highly unlikely to to get it right at the first run). While indeed it remains interesting to re-experience this indie-cuteness, based on the first experience I can infer that it would require an extremely well-executed and thoughtful run in order to achieve the requirements, with a high probably of needing save-states beforehand. I haven't tried personally, thought. Might do it later. Overall, by all means, please enjoy this well-crafted 8-bit work. | |||