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Voyage - A Sorceress' Vacation

Original game : Alex Kidd in Miracle World

Platform : SMS

Author : SNAGS

Release date : 18 November 2021

Category : Complete

Patch version : 1.05

Modifications : G, S, L, T, P, O

Downloads : 2000

ROM Information

Database match: Alex Kidd in Miracle World (USA, Europe, Brazil) (Rev 1)
Database: No-Intro: Master System (v. 20180825-190228)
File/ROM SHA-1: 6D052E0CCA3F2712434EFD856F733C03011BE41C
File/ROM CRC32: AED9AAC4

Hack description

"KERPLOSHH!" AND LIKE THAT YOUR CRUISE ENDED ON THE SHORE OF A STRANGE ISLAND. CERTAINLY, NOT THE ONE WITH THE 6.5 STAR SPA RESORT YOU WERE LOOKING FORWARD TO ALL YEAR LONG. WELL, THE RESCUE TEAM IS PROBABLY ALREADY ON ITS WAY... OR IS IT?

Completely new levels with a bunch of different styles, more than a dozen new music tracks and even more sound effects, many new features and a few surprises is what we put into this hack, making it a completely different game than Alex Kidd in Miracle World.
This is what began its life as a competition entry named "Ma Kai Quest". Get ready to help our heroine to make her vacation enjoyable in the end and complete all 17 levels. But will completing them be enough to succeed?

Important: YOU WILL NEED A ROM OF ALEX KIDD IN MIRACLE WORLD (V1 or V1.1, no V0, V1.0, no Brazilian or BIOS version) AND A TOOL TO APPLY IPS PATCH FILES (like "Lunar IPS").

Launch Trailer: https://www.youtube.com/watch?v=rRlnKdffbJY

Release Thread: https://www.smspower.org/forums/17753

Soundtrack: http://mandulin.de/voyage-soundtrack.html

Version 1.05 Changelog:
- fixes to the level 11 tileset to avoid glitched graphics when using new KiddEd versions (for everybody that wants to translate or modify Voyage)

Update 1.04 Changelog:
- this is the same version that is used in the physical release!
- minor level design changes
- main character now slips as soon as you start moving in slippery levels
- fixed graphics bug with parts of trees in foreground in level 06

Update 1.03 Changelog:
- minor level design changes
- yellow potion now vanishes from pause menu after usage
- music continues playing now when entering and exiting the pause screen

Update 1.02 Changelog:
- minor text changes
- fixed grass in cave levels and rain level "growing out of nowhere"
- made some of the snow level jumps a little easier
- removed remaining black pixels in cave level floor graphics
- minor level layout changes in some of the levels
- fixed bugs with sound of green potion
- fixed a nasty freeze in falling spikes room of level 09
- fixed various engine bugs involving ladders that could lead to softlocks
- added white color to projectiles to make it more visible on blue backgrounds
- fixed a bug where music from level 03 might start playing after respawning in level 0E

Screenshots

Contributions

ContributorType of contributionDescription
badsectorLevelslevel design, assets, coordination
thelowestdefinitionGraphicspixel art
MandulinMusicsound and music
CalindroHackingKiddEd, tools, custom hacks

Reviews

Great Game!Michael822021-03-03Version 1.04

Played it yesterday the first time. Great game with very nice graphics and controlls. everyone should get this game!

have never liked monkeysknkn2020-11-10Version 1.03

decent platformer, simple design, it have same jump mechanic to mario (if you run you jump higher) and i can see it only due to new graphical design.

i m very glad, for me TheMonkey was a "deal breaker", but there are still a window to wish more advanced graphic for that sorceress to use some SMS advantages over NES

A charming and well-designed platformerleszy2020-02-01Version 1.0

As a preface I should mention that I'm hardly familiar with the Master System and that I haven't played Alex Kidd in Miracle World. As I understand it, almost every aspect was changed in this rom hack compared to the original game but I can't comment on the exact nature of the changes obviously. I can comment however that I found the result of the development team's work entirely convincing. Every aspect of it shows that the developers know their craft.

The graphics are beautiful! The art style and colour choices are very appealing to me. I'm also fond of the sorceress as a protagonist! The character design as well as the animations are pleasing! An example of the care to details that the developers put into the game: if you turn left it's not just the sprite mirrored but a distinct graphic, the sorceress always keeps her staff in the left hand. As far as I can tell this is different from Alex Kidd in which the sprite is simply flipped.

The controls are very responsive, and the physics impressive. The levels are clearly very thoughtfully designed, with varied challenges and scenery. The game is not easy and it often requires careful planning, but with a few exceptions the difficulty is not too exaggerated. Powerups are a bit scarce though, especially since you lose the ability to shoot after dying (and some parts such as the boss battles are very tough without projectiles).

The songs are generally very short, too short for my liking. I don't know if this is due to hardware or engine limitations. The more upbeat songs like the one in the first levels are not my cup of tea. Some other tunes I quite liked, my favourite song is the one in the rainy level. The music in the forest levels is also lovely and fits the level very well!

Many of the levels manage to create a beautiful atmosphere. The forest levels in particular are my favourite. The music works very well here and the night sky with the scintillating stars is a beautiful sight. The snow level is another personal favourite.

In conclusion, as should be clear from the above, the game is clearly recommended.

CUTE, delicately designed and SPICYTheBlackFalcon2020-01-19Version 1.0

I've never ventured to play a SMS title but given the hack description and the considerable time the authors team decided to put on this work, I decided to give it a complete shot.

This is a very classical one-direction side scroller based on very simple mechanics and indie-styled cuteness overload within an 8-bit environment following an innocent and funny story: You happen to be this small happy sorceress that travels through an entire island killing small baddies, using potions granting some cool powers and collecting money in order to leave at the end.

Each single environmental arrangement, as silly, simple, stupid and innocent as you might think it looks, is CAREFULLY designed to arise a series of small 2D skill problems to solve through timing and overall character control. This is a constant and recurrent trait from the authors through all the levels without exception and largely remains the major imprint that reveals the amount of dedication they took to conform their work. There's no single part of the game which wasn't left down in this sense.

Lakes, mountains, forests, cliffs, rivers, snow, a factory... A complete go-around with very well characterized visuals and decent soundtracks given the retro-environment with some interesting secret bifurcations breaking a little bit the linearity. Some small funny conversations. Swimming and Flappy Bird-like flying mechanics included!

Despite the simple mechanics, physics are as complete as they can with considerable inertial effects and jump sensitivity thresholds. As a matter of fact this is the base for all the challenge scheme design in the game: your work will to master with considerable dexterity these variables in order to react properly in vast variety of situations.

Considering this context, while the visuals constantly scream vanilla, it should be noted this work remains far from easy, and will have even experimented players sweating a little bit in many parts of the game and carefully re-thinking their resource strategy to make our little witch to survive at long term. There will be many times in which all your lives can just relentlessly shred in less than one minute if you're not paying attention.

The only remark I would have is that the replay value is abruptly introduced at the end by literally telling you that you didn't do enough to get the good ending, forcing you to go through all the adventure again in a more conscious manner (It would be highly unlikely to to get it right at the first run). While indeed it remains interesting to re-experience this indie-cuteness, based on the first experience I can infer that it would require an extremely well-executed and thoughtful run in order to achieve the requirements, with a high probably of needing save-states beforehand. I haven't tried personally, thought. Might do it later.

Overall, by all means, please enjoy this well-crafted 8-bit work.