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Super Luigi Sunshine (Now with Luigi's voice)
Original game : Super Mario Sunshine
Platform : GC
Author : Nintendo 64 Wizard
Release date : 22 May 2021
Category : Improvement
Patch version : 5.1
Modifications : G, S, T
Downloads : 18
ROM Information
Super Mario Sunshine (USA).isoHack description
(This mod now works on real hardware without a gecko code, but a couple extra sound effects still won't play correctly unless played on Dolphin, but it's otherwise perfectly playable and enjoyable on a Gamecube.)Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Melonspeedruns | Original Hacking |
Reviews
| Updated Review | Tobim0de | 2022-05-11 | Version 5.1 |
Since my last review, this mod made huge progress. It turns out pretty good, 5.0 ran on my Gamecube via Swiss while 5.1 doesn't really boot, thought I'd mention that. I'd change the shine colors back to yellow, because it just looks kinda off in green. Mario's Shines weren't red, they were yellow. Other than that, very good hack, I'd recommend it to anyone who enjoyed Sunshine. | |||
| Great hack but could use a few tweaks | GarfieldCat | 2021-07-23 | Version 5.1 |
"The FLUDD when not worn on Luigi's back shows up like its original non-Poltergust 3000 counterpart" is what the description says. Bringing back the original F.L.U.D.D. would rule out this problem, and it would also better fit the theme of Isle Delfino. The shines are supposed to represent the sun with the color yellow, by giving light to the island. The green shines just don't seem right in the context of the story of SMS. Shadow Luigi is supposed to look like a shadow, not bright green like Gooigi. The Gooigi texture choice just doesn't seem like evil or dark, it just seems like a piece of lime green taffy. These are all just suggestions, and I understand this is difficult work. Great job on the hack by the way. Again, just suggestions. | |||
| Updated Review of Luigi Sunshine | Garatchten | 2021-02-12 | Version 5.0 |
Shadow Luigi looks like lime candy, should just use the same texture from Shadow Mario's model and add a slight green tint or no tint at all. Just needs to not look like candy. Peach still has some sound clips where she says "Mario" Polter-FLUDD hover icon isn't accurate to the model; the model is all red where the water squirts out, but the icon shows silver where the water squirts out. Mario's hands make a fist when he jumps but not when he's running; Luigi does not make a fist when jumping and when he running. Luigi supposed to make fist when jumping. The title screen is the European version with smaller "Sunshine" words instead of American with the big "S" The level enter particles for the Luigi are still red and light blue instead of green and dark blue. Also, when Luigi hops aboard Yoshi, the Squirt Nozzle changes shape and some colors. The other nozzle icons in the HUD besides Squirt, are inaccurate when it comes to color. All of them besides the Squirt Nozzle, are more pink than red. Luigi's model isn't affected by water or goop. He looks exactly the same when this happens with no goop all over him or being wet and dripping. The shines are supposed to resemble the SUN. They should stay the yellow color, because there is no reason. I know you guys or whoever is reading this are trying to fit the Luigi theme, but there is no point of making all shines green. Some CPUs still say Mario. The normal FLUDD is way better than Polter-FLUDD, and it should be put back on Luigi's back and change the icons. Other than these issues that weren't mentioned, this hack is still cool. | |||
| Great quality hack with some issues | chromosomeman | 2020-08-01 | Version 4.6.8 |
Great to see a Luigi hack in Sunshine, finally he's playable in almost every 3D Mario game. The author has been doing a good job so far balancing new additions with bug fixes but it seems the game currently remains unfinishable with this hack. Unfortunately Pinna Park seems to be a problematic level as even with the recent patch to fix Episode 1, I cannot enter the park in Episode 3 to collect the red coins due to crashing upon entering it. Really hoping the hack reaches a completely playable state eventually, because this would be a really good way to switch up my playthrough of Sunshine.
The author has done a good job fixing bugs that would cause crashes in numerous levels and that has to be commended. The only level I cannot complete due to crashing is Sirena Beach Episode 7, which I can confirm happens on multiple different Dolphin builds I've tried. Other than that small developments and touches have been made to integrate Luigi into the game more and that can be appreciated. Good luck to the author on finishing this project. | |||
| Awesome hack, slight audio issue in Bianco Hills | VHAOB | 2020-05-03 | Version 4.3.3 |
When I was a kid playing this game, I was always dying to play as Luigi. 14 years later, here I am finally having that dream realized. While it isn't perfect, it sure is getting close. As I said in the title, one pesky bug can be found in Bianco Hills. The singing blue Pokeys make a loud, distorted, robotic sound instead of their usual sound effect. To be specific, it is only when they are bouncing around normally, not when they are buried when a player gets too close, or when stunned after being sprayed. I am not sure what causes this, but I wanted to point it out. Otherwise, great hack. 10/10 | |||