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Super Mario 64 Reduced Lag
Original game : Super Mario 64
Platform : N64
Author : Nintendo 64 Wizard
Release date : 26 January 2020
Category : Improvement
Patch version : 1.0
Modifications : O
Downloads : 10386
ROM Information
--USA ROM INFO--Hack description
After Super Mario 64 was finally decompiled back into its source code, it was discovered that Nintendo failed to use the O2 compression method when they compiled the game originally. This knowledge has existed for months, but now there's a way for anyone to get the benefits of an O2 compressed Super Mario 64 with a simple patch rather than command line kung-fu in Unix.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|
Reviews
| Smoke Fix? | Shift | 2020-12-06 | Version 1.0 |
Works great, but just wondering if in any future updates, it could incorporate the smoke cloud graphic fix from zoinknoise. Currently they seem to be incompatible, and I hope that since they come from the same O2 decompiling efforts and the smoke just needs one line of code changed, they could both be added to the same patch. | |||
| Works as intended | Necronos | 2020-07-12 | Version 1.0 |
Great hack, it even works on certain SM64 rom hacks as well. Recommended. | |||
| Truly a hack that goes above and beyond! | kaiisen | 2020-01-30 | Version 1.0 |
It's soooo smooth! Awesome! | |||
| Finally, such great work | ifightdragons | 2020-01-28 | Version 1.0 |
Thank you, amazing improvement. | |||
| Pretty epic | Kippykip | 2020-01-28 | Version 1.0 |
Hmm this is kinda epic! -inb4 speedrunners complain and debate about this version. | |||
| Brilliant - works on Everdrive as well | scottlinux | 2020-01-27 | Version 1.0 |
So good! Thank you for this patch. This works on native N64 hardware with an everdrive without issue. | |||
| Works on Real Hardware | mattyalanestock | 2020-01-27 | Version 1.0 |
Confirmed working on real hardware using EverDrive64 v3. While obviously not an Earth-shattering improvement (the game is legendary & didn't have this improvement), it's still worth the play to see what could have been. Pretty neat little discovery! If only the original development team had ~25 more years of development time & tech advances, right? Here's a clip of me playing around Bowser's Sub. https://clips.twitch.tv/PhilanthropicTallSnoodThisIsSparta | |||