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Metroid Prime 2: Unlimited Beams Authorized

Original game : Metroid Prime 2: Echoes

Platform : GC

Author : z_pucK

Release date : 10 April 2020

Category : Improvement

Patch version : 1.0

Modifications : P, O

Downloads : 1100

ROM Information

Metroid Prime 2: Echoes (USA)
...MD5: CE781AD1452311CA86667CF8DBD7D112
Metroid Prime 2: Echoes (Europe) (En,Fr,De,Es,It)
...MD5: 37FA7767FFF54CD4C19BF0DB30443520
Metroid Prime 2: Dark Echoes (Japan)
...MD5: C3A180B9C99B6A1590762C6510F29063
Metroid Prime Trilogy (USA)
...MD5: DA4FC9304933FE9137ECD5E156A1CF07

Hack description

For GC and Wii.

==In an alternate timeline...==

Metroid Prime 2: Unlimited Beams Authorized is an "ammo-less" beam mod for Metroid Prime 2: Echoes. It removes all beam ammo spawns from the game, and gives Samus unlimited beam shots. You can choose how you want Samus' "Beam Ammo bars" to look in her visor during an option in the patcher (select 'remove' or 'keep'). Missiles, energy, and powerbombs all drop as normal.

Many Metroid fans have wondered: What would Metroid Prime 2 have been like without beam ammo? We've got the answer for you, but we have to warn you: After playing Unlimited Beams Authorized, you may never want to go back. As fans of the Metroid and Prime series, we have preserved as much of the original game as possible.

Here's what to expect from Unlimited Beams Authorized:

- Gives Samus unlimited beam ammo.
- Removes beam ammo from spawning.
- Hides relevant HUD graphics.
- Doesn't affect scanbook or completion rate.
- Drag n' drop usage for game patching.
- Cross save file compatibility between modded and vanilla. (Can use existing saves!)
- Tested for all Gamecube regions, and for USA Trilogy for the Wii.

- Difficulty remains more or less the same.
- Secret "Hardmode" versions 1 & 2 (see readme "FAQ" for how to).

== How to use the Patcher Utility ==

1. Extract "MP2-Unlimited Beams Authorized.7z" to a folder, and put your Metroid Prime 2 game inside the same folder, where the patcher utility is.

2. Drag game onto "DRAG GAME ONTO HERE.bat".

3. Follow instructions on-screen. Patching will finish in under 10 minutes. Or, if you are patching Trilogy USA, then patching will take at least 10 minutes. If the patcher doesn't display anything different on screen for at least 10 minutes, then try again.

4. You can choose whether to "Keep" or to "Remove" the beam ammo bars from Samus' visor during patching. For examples of both, please see the screenshots.

5. The game will show up in your patcher utility folder, where your game is, usually with "Unlimited Beams Authorized" or "U.B.A." in the title.

The patcher utility will accept most "trimmed" or "shrunken" games.

Attention: Patching "Trilogy" (Wii) requires at least 20GB of free hardrive space before patching.


Known issues and changes:

1. Swarm enemies should be seen as a hazard typically, since they now usually do not drop any pickups (e.g. Hydlings, Chyklings, Ing Larva Swarm).

2. Alpha Blogg, Grapple Guardian, Dark Samus 2, and Emperor Ing (whole fight) do not drop any pickups. Planned fix for some of this at a later update.

3. On U.B.A. Hardmode1 and Hardmode2 modes, Chykka drops beam ammo at the end of the fight, but this impact is minimal since an ammo station is nearby. This has been fixed and will come at a later update.

4. In-game text has not yet been changed, will patch at a later update.

5. No compatibility for EUR-region version of Trilogy or JPN-region "Wii de Asobo" (New Play Control) version of MP2, yet.

Patcher utility name: "MP2-Unlimited Beams Authorized v1.0.7z"

Patcher utility MD5: 177E4A85ADD79D06A06D4ECB6F80DF93

Screenshots

Contributions

ContributorType of contributionDescription
DybblesHackingHacking and asm injection, research, testing
z_pucKProductionResearch, documentation, production

Reviews

How to Stop Worrying about Ammo and just PlaySubject N2812024-01-23Version 1.0

Honestly this Hack can be boiled down simply to: You don't have to stress about Ammo Management which does indeed speed of the game up, not in a bad way though.

I always appreciate the tedium of 'resource grind' being removed where it can, and I don't necessarily see Metroid as a game where ammo management should have been a stable aside from the usual Missiles and Power Bombs. Sure, it can be seen as a bit of a difficulty curve to have to watch your ammo but in Vanilla playthroughs I never caught myself needing it during major fights. Usually more often than not the boss itself or small enemies dump enough to not worry about it so the ammo system just seemed needlessly tedious even on Hard mode.

UBA is a great way to just experience this game much like Prime 1 where all beams in that game had no ammo either, So it's definitely worth a pick up and play if you wanna run through it (before the inevitable remake~)

The way the game should have beenGraw2024-01-02Version 1.0

I'm a huge Metroid fan. When Metroid Prime came out it blew me away. So when Metroid Prime 2 came out I was excited. But when I actually played it I found it disappointing. Limited beam ammo changed the flow of the game and added unnecessary tedium. Ammo management has never really a part of the Metroid series and it didn't add anything positive to the game.

The hack makes Metroid Prime 2 feel more like a Metroid game it lets you focus on exploration instead of how much ammo you have.

I'll probably never play Metroid Prime 2 without this patch again.

Good HackJadePlus2022-05-13Version 1.0

This is a great QoL hack that makes this game really fun for casual play throughs, thanks!