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Mortal Kombat Trilogy (PSX) - Fixed Audio

Original game : Mortal Kombat Trilogy

Platform : PSX

Author : That One Seong

Release date : 17 April 2020

Category : Bug Fix

Patch version : 0.999

Modifications : S

Downloads : 20

ROM Information

Game ID: SLUS-00330
File Name: Mortal Kombat Trilogy (USA) (Rev 1).bin
File/ROM SHA-1: B1F8CF90914B65632BBB7F5494A51B9A494837A2
File/ROM CRC32: 2B32E271

Hack description

This is a 'small' (relative to effort, not size) patch that fixes a pretty obvious oversight in Mortal Kombat Trilogy. For the bulk of tracks ripped from MK3, Midway apparently
wanted to use high-quality music which was encoded at 48khz; failing to realize that CD technology was only capable of 44.1khz redbook audio. The result is that at least half of
the music in Trilogy is played at (approximately) 0.992x their original speed, leading to tracks that can sound artificially sluggish.

This patch, thusly, fixes that by re-syncing the redbook audio tracks from Trilogy back to their equivalents as heard in the (U)MK3 music CDs. There are also some tracks which had some
minor or major corruption in the Redump sets sourced, so creative liberties have been taken in correcting those as well. Some of them are minor skips, but two of the tracks needed to be
outright replaced by rips from the MS-DOS port of MK3.

Requires a Delta Patcher. Apply to a merged Redump of Mortal Kombat Trilogy (USA) 1.1; this can be created either through CDmage or MAME's CHDman.

Link to patch: Drive

Screenshots

Contributions

ContributorType of contributionDescription
That One SeongProductionMusic resampling and reimplementation

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