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SMB3 (Definitive Edition)

Original game : Super Mario Bros. 3

Platform : NES

Author : ActionGamer

Release date : 12 May 2020

Category : Addendum

Patch version : 1.3

Modifications : G, S, P, O

Downloads : 4674

ROM Information

Database match: Super Mario Bros. 3 (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
File CRC32: 85A79D9C
ROM SHA-1: A611B90B4833B20A364BF06EE3BE3B9093EA4DF9
ROM CRC32: A0B0B742

Hack description

UPDATE: The Straight Fireball ASM had to be omitted because of a glitch with Hammer Mario doing the same thing with his hammers. Whoops.


This hack combines SMB3 patches into one hack that basically improves Super Mario Bros. 3 as a whole.


I do not claim any credit for the actual content - only for the hard work of making it all work together.


Features:

1. Ability to save the game.

2. Title Screen Music (special thanks to Koopa on the SMB3 Prime server for giving me the code).

3. Item Slot from Super Mario World

4. Blocks, Sprites, etc in levels now have 16 frames of animation.

5. The Graphics for the Big World levels have been properly up-scaled.

6. Hammer, Boomerang, and Fire Bros. now have different sprites to tell them apart.

7. The Spiny shell bug is now fixed

8. Treasure chests in Toad Houses now look better.

9. Luigi's color palette is now darker like on the map screen in game and on the title screen.

10. The spade house map screen graphics is now animated up to 4 frames.


All credits go to the below listed hacks and their individual authors:

1. SMB3_Battery Hack by infidelity (gives the game a save feature): https://retrohackers.net/hack-details.php?id=2886/

2. Super Mario Bros. 3 - Item Slot Hack by Dizzy9 (gives the game the item slot from SMW): https://retrohackers.net/hack-details.php?id=1658/

3. SMB3 Graphics Patch - Spiny Shell Fix by Hamtaro129 (fixes a bug in in the spiny shell sprite which had a duplicated frame): http://acmlm.kafuka.org/uploader/get.php?id=4780

4. Title Screen music ASM hack by Koopa (this allows music to be played on the title screen): http://www.romhacking.net/forum/index.php?action=profile;u=88497

5. SMB3 - Graphics Update by Goombill (this changes some of the graphics to look better like in the Big World levels and Toad Houses): https://retrohackers.net/hack-details.php?id=1669/

Screenshots

Contributions

ContributorType of contributionDescription
ActionGamerHackingCombiner of patches
infidelityOriginal HackingOriginal hacker for SMB3 Battery Hack
Dizzy9Original HackingOriginal hacker for Super Mario Bros. 3 Item Slot Hack
Hamtaro126Original HackingOriginal hacker for SMB3 Graphics Patch - Spiny Shell Fix
GoombillOriginal HackingOriginal Hacker for SMB3 - Graphics Update

Reviews

I dig this hackGoogie2020-05-13Version 1.3

Everything is really cool in this hack, I'm glad that it's put together like this. It really does feel like a definitive edition, if it was me that put this together I woulda used the SMB1 lullaby music instead.

This is a nice base to use for future hacks, and in 1.3 the bouncy fireballs are in there. Now to test these in some SMB3 editors.

Smooth job on this hack. :)

What on earth was the creator of this hack thinking?theNightStar2020-05-12Version 1.2

Lots of great improvements, and seems like a great hack, right? But then the fireballs shoot forward and don't bounce.

It's amazing how one, bizarrely poor decision can render a ton of great work undone and essentially worthless. I can't even fathom the decision making process that would lead anyone to think this was somehow a good idea, at all. Especially mixed in with so many other wonderful improvements.

Changing the fireballs to something that is just so un-Mario is baffling and annoying beyond measure, and essentially ruins whatever experience this hack was apparently going for as a so-called "improvement".

It really is a shame. This had so much promise, and could have been good. But in the end, it's about as useful as a hack of Mega Man where the buster shots suddenly behave like the rocks from Friday the 13th on NES and fly at an arc, Ryu's sword from Ninja Gaiden shoots out of his head instead of slashes in front of him, or a Castlevania hack where the whip only goes below him and never in front, while making all other improvements to the game.

In the end, who cares, when it's all undone with a single mandatory change that betrays the entire game and makes zero sense. If you're looking for a real Super Mario Bros 3 improvement hack, this ain't it, chief.

A Great Start in the Right Direction!beinor2020-05-12Version 1.3

This hack has a good direction behind it, and a good developer. I hope they continue to pursue what a "definitive edition" ought to look like, as they certainly have a vision for it! Also not a fan of the straight-shot fireball mechanic, but that's already been stated in other reviews, albeit in much harsher tones. (hey, how about some of you go and make a hack! lol)

Good set but not a fan of the straight shot.LPinkerton2020-05-11Version 1.2

Honestly, the straight fireball shot sorta kills this pack and should really be an optional part. For myself, the bouncing fireball is just a defining part of Mario. A 'Definitive Edition' really should be an enhancement to the original, but changing this one mechanic really effects way too much of the feel of the game.