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Batman: The Junkyard Challenge
Original game : Batman: The Video Game
Platform : NES
Author : link_7777
Release date : 09 January 2021
Category : Complete
Patch version : 1.1
Modifications : L, P
Downloads : 714
ROM Information
Database match: Batman - The Video Game (USA)Hack description
Do you love Batman, but yearn for more? Do you find the game to be too easy? Are you looking for a challenge? If so then this may be the hack for you.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| link_7777 | Levels |
Reviews
| A real challenge indeed | Kuda | 2022-02-26 | Version 1.1 |
It took me 9 hours to finish the game without save states. A hack that certainly requires you to know in depth the mechanics of the original game and discover others that are not used in the vanilla, which makes it difficult at first. In short, it requires a lot of practice to master all those jumps that punish you too much if you fail. It is not impossible to finish the game without save states, but it is very difficult. In version 1.1 it is still possible to make a cheese strategy at level 4-3 to shorten the path with the wall jump. | |||
| Savestates required | nesrocks | 2020-09-20 | Version 1.0 |
I love Batman on the NES. But it has become too easy for me. And yet I still replay it. So I thought this was for me. Well, the hack displays very inventive and amazing ways to use the game mechanics. Or should I say, requires you to use the mechanics in inventive ways. That in itself should be great, and it shows that link_7777 knows the game in depth, but it requires you to do things frame perfectly, otherwise you lose a lot of time, and often health too. It's perhaps the main motif in all levels to the point that it is frustrating. I don't mind the ways levels start by requiring you to think fast as soon as possible, I actually liked those and it keeps you on your toes. The problem for me is the precise platforming. You will use a lot of savestates for these. I wish the difficulty was more about enemy placement and less about perfect platforming, or at least done in a way as to not penalize you for missing. Also, the RNG for the ceiling enemy dispenser (the one where we can farm for health) is a problem in the original game that I'd like to see fixed. It really should be a fixed sequence, for example, "points", "weapon", "points", "health", repeat. Otherwise it only wastes time. This is not a big problem in the original game, but here you're almost required to always get to full health every time you encounter one of these, so it should be changed, imo. There's a bug too, in level 2 you can climb the level and reach corrupted level data area where batman will warp to another coordinate and die. So, if you want a challenge you can try it, but I don't see how someone can be this patient. So I think it fits more into the kaizo category. link_7777 clearly knows the game very well and seems passionate about it. I wish a more realistic challenge was created. Perhaps a variation of this that requires you to do the precise jumps to progress (which are really brilliant examples of the game's mechanics), but that doesn't penalize you while trying would be awesome. | |||