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Mega Man III Return

Original game : Mega Man 3

Platform : NES

Author : Pantheon Sasuke

Release date : 25 May 2009

Category : Complete

Patch version : 1.0

Modifications : G, L

Downloads : 1988

ROM Information

Megaman III (U) [!].nes - GOODNES 3.14
CRC32: 452D8089
MD5: 75B924155CAFEE335C9EA7A01BFC8EFB
SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675

Hack description

Mega Man III Return changes the majority of the graphics from the original Mega Man III. Level design, enemy placement, and enemy resistances have also been altered in order to ramp up the difficulty, but there are no true modifications made to the AI.

If you were looking for a Mega Man III hack with new gameplay elements and enemy actions, I'm afraid this isn't the hack you're looking for. If you are looking for a challenge, though, you might want to consider trying it out.

You can read more of my prattle in the readme file, yo.

Screenshots

Contributions

ContributorType of contributionDescription
Pantheon SasukeHacking

Reviews

Mega Man III Return - OKAYDobu_GM2022-04-16Version 1.0

Mega Man III - Return

Levels: Okay

Graphics: Okay

Music: No Change (shuffled)

Enemies: Bad (Few Changes)

Bosses: Bad (weakness & room changes)

Weapons: No Change

Castle: Bad (Wily 2 is Good)

Difficulty: MEDIUM-HARD

Comments: Return is a hack of polar opposites: soaring highs and abysmal lows. Sometimes the visuals are cohesive and splendid (Needle Man, Top Man) and sometimes they're wretched and poor (Snake Man, Gemini Man, Spark Doc Robot). Sometimes the level design is brilliant and thematically-fitting (Spark Man, Top Man, Hard Man) and other times it's highly repetitive and aggravating (Shadow Man, Spark Doc Robot, Needle Doc Robot). And bosses... well they just suck—damage is unavoidable on Magnet Man, you can't see Snake Man, and almost every other boss is immune to all weapons but their weakness. When Return is good it can be truly impressive (Needle Man's stage and Wily 2 are both brutal yet extremely clever), but when it's bad it sucks harder than a black hole bomb. Only play it if you're curious or a masochist.

I'm sorry, but this is baddiablo6662022-04-14Version 1.0

Graphically, there are no special questions about the hack.

Here it is qualitatively changed. It's really not a repainting of the levels, but a good graphical solution.

However, the Level Design is terribly thought out here. Instead of the usual passage - you will find a series of all sorts of tests that will be unbearable without abilities. Plus, the ideas embodied in which (Level features) work incorrectly.

As a result, instead of having fun, you are probably a hack that REQUIRES you to SPECIFICALLY RUN INTO ENEMIES, and pray that you don't lose before the time.

Strengthening enemies is also not good for the hack, because strengthening them created even more problems.

Simply put - the hack tried to be interesting, but the ideas, level design, strengthening enemies - played a bad joke to the hack. RECOMMEND? no!

Poor Level DesignTheLuigiLightning2015-05-29Version 1.0

This hack really should have been thought out a little better. It's not a HORRIBLE hack, but the level design really needs to be reworked. In the Magnet Man stage, you literally have to ride across a huge pit on a magnet enemy, and it's not easy to spawn one going in the right direction, plus, there are a ton of other magnet enemies there to mess you up.

I played another stage, I forget which one, and I was hindered by really annoying jumps. Again, poor level design. Needs some work.

This is far from the worst level design I've ever seen, and you could make the argument that it's unique and interesting, but the execution sort of fell flat, probably mostly due to the fact that Mega Man 3 wasn't meant to be played this way, and as a result, you're having to work with limited resources.